Artemis251
08-16-2004, 06:53 PM
I've read some guides and tutorials on ZC, but I still have trouble with this one. So, I have a room that creates a chest after pushing blocks in a certain pattern. Here's how I did it:
I set all the blocks in place and used block triggers. The under combo is the dungeon floor. I made secret tile 16 into a chest with the special ability of "slash" (hold ctrl and set extra flag, you know). I put an open chest tile on the last place in "misc." under secret combos so the empty chest shows up when the player slashes the chest. I set the room type to "Sp. Item" and set the item as "Arrow". Also, the chest tile is "Slash->Item" and the closed is nothing.
Now, here're the problems:
1. The item won't show up. Now and then I get a small heart, but not the arrows.
2. When I leave and come back, the blocks reset and I suspect that even if I make the chest work, the item will come back again, too. This doesn't happen on my overworld map...Should I single out the room and make it it's own DMap as an overworld, then set some side warps? Or would that create a hole in my Dungeon Map where there should be a room?
Here's what I've tried:
1. I set the chest as "slash". Nothing.
2. I tried to make the chest tile "overhead". This worked for the most part, but players could get the item by just walking up to the bottom of the chest and not even have to open it, even though I set it as completely unwalkable.
I've read a tutorial that says that chests and things with under combos (like blocks) cannot be in the same room. Is this true? Any help would be greatly appreciated!
I set all the blocks in place and used block triggers. The under combo is the dungeon floor. I made secret tile 16 into a chest with the special ability of "slash" (hold ctrl and set extra flag, you know). I put an open chest tile on the last place in "misc." under secret combos so the empty chest shows up when the player slashes the chest. I set the room type to "Sp. Item" and set the item as "Arrow". Also, the chest tile is "Slash->Item" and the closed is nothing.
Now, here're the problems:
1. The item won't show up. Now and then I get a small heart, but not the arrows.
2. When I leave and come back, the blocks reset and I suspect that even if I make the chest work, the item will come back again, too. This doesn't happen on my overworld map...Should I single out the room and make it it's own DMap as an overworld, then set some side warps? Or would that create a hole in my Dungeon Map where there should be a room?
Here's what I've tried:
1. I set the chest as "slash". Nothing.
2. I tried to make the chest tile "overhead". This worked for the most part, but players could get the item by just walking up to the bottom of the chest and not even have to open it, even though I set it as completely unwalkable.
I've read a tutorial that says that chests and things with under combos (like blocks) cannot be in the same room. Is this true? Any help would be greatly appreciated!