sheru
08-15-2004, 08:06 AM
Alright, I need some help with freeform dungeons. I've taken the time to create the tiles I needed for the dungeon. The doors I tried to replace look great... except for one thing. The first tiles look fine, but the ones on the edge of the map Link walks under completely. I need a way to make it that link only wallks under a certain part of the tile (namely the over hang, not the floor under it). Do I need to make the tile not have a floor tile under it to make it work right (i.e. the black square with x's) or is there a way to allow there to be under and over tiles?
If it's a more advanced function of zquest, I'd like to hear about it... probally won't use it since after all, still on my first quest, so I don't expect everything to be perfect, but it would be nice to know for the future.
Second point, Is there a way that I can tell Zquest to use a certain palette for a certain monster. For example, I've replaced Stafos with the two handed darknut. They look great, but I don't want them to be the red darknut they display as (actually since there really stafos, I'd like to hint at that fact and make them white and black and gray). Also, if there is a way, is there a way to make it that the same monster will show up as a different color on different screens/dmaps? Sort of like how some tiles show up when mixed with the level palette or are they set in stone? For that regard, if it's capable I'd like different monsters to appear to be in different groups in different dungeons/castles/caves, etc. Such as darknuts from one castle having a different uniform than darknuts in another castle.
If it's a more advanced function of zquest, I'd like to hear about it... probally won't use it since after all, still on my first quest, so I don't expect everything to be perfect, but it would be nice to know for the future.
Second point, Is there a way that I can tell Zquest to use a certain palette for a certain monster. For example, I've replaced Stafos with the two handed darknut. They look great, but I don't want them to be the red darknut they display as (actually since there really stafos, I'd like to hint at that fact and make them white and black and gray). Also, if there is a way, is there a way to make it that the same monster will show up as a different color on different screens/dmaps? Sort of like how some tiles show up when mixed with the level palette or are they set in stone? For that regard, if it's capable I'd like different monsters to appear to be in different groups in different dungeons/castles/caves, etc. Such as darknuts from one castle having a different uniform than darknuts in another castle.