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View Full Version : Tileset Help!!!



smikewade
08-08-2004, 01:15 AM
I cant get other tilesets to work!. when i try them, the link graphics look like crap,
and the the dungeon template is screwed up, AND the caves look like crap. :(

fate_dragoon
08-08-2004, 07:29 AM
are they pure tile sets? becuse if they are you will have to recolor them

smikewade
08-08-2004, 02:35 PM
:( I dont really know if they're pure or not, I'm new to the ZC thing. I got my tileset from purezc

*b*
08-08-2004, 02:56 PM
you probably need to se the BS Animation quest rule, and set the colors for the caves. click Data, go to Pallete, then type in 0A. that should get thr colors looking right for the screen you're on. I haven't used pure very much, so I may be wrong about how to do that

AlphaDawg's ZC tutorial (http://www.casadealphadawg.com/zc/zqtutorial/) should be able to explain about changing palletes and Level colors

smikewade
08-08-2004, 03:13 PM
I'm not talking about the color. example: the dungeon template is a bunch of red blocks instead of walls

Espo
08-08-2004, 03:21 PM
For the dungeon template, it seems that whatever graphics pack you're using didn't have the dungeon template screen set up at all. This screen needs to be created if you want to use dungeon templates. You will have to go there and put the walls in yourself. I don't use the dungeon templates. You can do everything they do and more that they don't do if you build your dungeons by hand.

smikewade
08-08-2004, 03:53 PM
but on the side where all the tiles are, there isnt enof room for the dungeon tiles, cave tiles, overworld tiles,...

Espo
08-08-2004, 05:52 PM
hold shift and press the down arrow

smikewade
08-08-2004, 07:34 PM
:d Yayayayayayayayay!!!!!!!!!

Espo
08-08-2004, 10:12 PM
i can only assume that the gibberish you types was some sort of internet lingo.... humans forget how to communicate sometimes.