idontknow
07-10-2004, 05:19 PM
If anyone has minigame ideas for zquest (not so much puzzles or anything like that for a whole level, but more so the minigames you'd find in buildings that you play for prizes or fun)
My ideas are:
I. Whack-A-Mole
Rules:
1. You must bring your own hammer.
2. Pay 25 rupees to play, first time you play you always get a HC Piece just for trying it out After that, just play for fun.
3. Hit as many moles that pop up with the hammer as you can w/in the time limit.
Difficulty: *
Prize: HC Piece. Always a first time winner
II. Target Test
Rules:
1. Pay 30 rupees to play
2. Bring your own bow & arrows
3. Shoot arrows past a cache of darknuts so that you hit all 6 targets in a specified order before time runs out and then snag the prize
Difficulty: **
Prize: 50 Rupees for each successful time
III. Reflection Fraction
Rules:
1. Pay 40 rupees to play
2. Bring your own magic wand & plenty of magic
3. Stand in a single spot and time your magic launching so that your magic hits a prism in front of you that reflects it in the right direction.
4. This prism can cycle to other prisms that reflect the magic the wrong way or even back towards link, doing damage to himself!
5. Cast magic that successfully hits 3 different targets before the time runs out to win.
Difficulty: ***
Prize: Magic Container first successful time
IV. Dark Dungeon Dash
1. Pay 20 rupees to play
2. Enter at your own risk
3. You have 30 seconds to dash towards an exit in a pitch black screen, avoiding wallls & obstacles.
4. Every so often (like every 8 seconds or something), thunder & lightening ocurrs, breifly lighting up the screen so you can see. Take advantage of this to remember the right path to take.
Difficulty: ***
Prize: Blue Potion, Bombs, 50 Rupees, Large Magic Jar ("Random" each successful win)
V. Zora Blitz
1. Pay 30 rupees to play
2. Must know how to swim
3. Find the underwater warp to dive in while avoiding the abundance of zoras within 15 seconds (per screen) to advance. Must successfully find 5 targets.
Difficulty: **
Prize: HC Piece (1 successful time only)
VI. Fireball Fury
1. Pay 20 rupees to play
2. Successfully stay alive for 60 seconds, avoiding traps, damage combos & especially fireballs.
Difficulty: ****
Prize: Blue Potion (Every successful time)
VII. Mirror Mayhem
1. Pay 50 rupees to play
2. There are 12 identical mirrors; 1 of them will be a "magic" target at a time, the others, will be magic prisms that reflect magic back at link.
3. Successfully shoot the target 4 times to win before time runs out (or you run out of health)
Difficulty: ****
Prize: 100 rupees each successful time.
My ideas are:
I. Whack-A-Mole
Rules:
1. You must bring your own hammer.
2. Pay 25 rupees to play, first time you play you always get a HC Piece just for trying it out After that, just play for fun.
3. Hit as many moles that pop up with the hammer as you can w/in the time limit.
Difficulty: *
Prize: HC Piece. Always a first time winner
II. Target Test
Rules:
1. Pay 30 rupees to play
2. Bring your own bow & arrows
3. Shoot arrows past a cache of darknuts so that you hit all 6 targets in a specified order before time runs out and then snag the prize
Difficulty: **
Prize: 50 Rupees for each successful time
III. Reflection Fraction
Rules:
1. Pay 40 rupees to play
2. Bring your own magic wand & plenty of magic
3. Stand in a single spot and time your magic launching so that your magic hits a prism in front of you that reflects it in the right direction.
4. This prism can cycle to other prisms that reflect the magic the wrong way or even back towards link, doing damage to himself!
5. Cast magic that successfully hits 3 different targets before the time runs out to win.
Difficulty: ***
Prize: Magic Container first successful time
IV. Dark Dungeon Dash
1. Pay 20 rupees to play
2. Enter at your own risk
3. You have 30 seconds to dash towards an exit in a pitch black screen, avoiding wallls & obstacles.
4. Every so often (like every 8 seconds or something), thunder & lightening ocurrs, breifly lighting up the screen so you can see. Take advantage of this to remember the right path to take.
Difficulty: ***
Prize: Blue Potion, Bombs, 50 Rupees, Large Magic Jar ("Random" each successful win)
V. Zora Blitz
1. Pay 30 rupees to play
2. Must know how to swim
3. Find the underwater warp to dive in while avoiding the abundance of zoras within 15 seconds (per screen) to advance. Must successfully find 5 targets.
Difficulty: **
Prize: HC Piece (1 successful time only)
VI. Fireball Fury
1. Pay 20 rupees to play
2. Successfully stay alive for 60 seconds, avoiding traps, damage combos & especially fireballs.
Difficulty: ****
Prize: Blue Potion (Every successful time)
VII. Mirror Mayhem
1. Pay 50 rupees to play
2. There are 12 identical mirrors; 1 of them will be a "magic" target at a time, the others, will be magic prisms that reflect magic back at link.
3. Successfully shoot the target 4 times to win before time runs out (or you run out of health)
Difficulty: ****
Prize: 100 rupees each successful time.