Alexfrog
06-01-2004, 03:22 PM
Hi everyone!
I have started making a custom quest after reading the tutorial, and have a couple questions.
I am using the latest (beta) version of ZQuest. (Comes with the latest beta release of ZC) (I tried 1.90 or whatever it was, and had problems running it in XP, so I tried the new beta one and it worked)
Questions:
1) How do you implement heart pieces? I can place them in the game, but they dont do anything. Is there some rule I have to check?
2) Regarding combos. Lets say I want to make a burn combo so that I burn a tree and a staircase is revealed, leading to a room with a Guy. There are four spaces in the combo page to put something, do I have to put a staircase in all four, or just the first one? What are the four spots for, why not just one?
Also: in this case, should I use an under-combo at all, or not?
I am getting strange results with my combos where some of them do what I expect and some dont.
3) can I create a dungeon area, which does not have a level number (and is still dungeon type not cave)? I want to only number the dungeon areas with triforce pieces, so as not to confuse the player, but have other mini dungeon areas as well that are unnumbered.
I have started making a custom quest after reading the tutorial, and have a couple questions.
I am using the latest (beta) version of ZQuest. (Comes with the latest beta release of ZC) (I tried 1.90 or whatever it was, and had problems running it in XP, so I tried the new beta one and it worked)
Questions:
1) How do you implement heart pieces? I can place them in the game, but they dont do anything. Is there some rule I have to check?
2) Regarding combos. Lets say I want to make a burn combo so that I burn a tree and a staircase is revealed, leading to a room with a Guy. There are four spaces in the combo page to put something, do I have to put a staircase in all four, or just the first one? What are the four spots for, why not just one?
Also: in this case, should I use an under-combo at all, or not?
I am getting strange results with my combos where some of them do what I expect and some dont.
3) can I create a dungeon area, which does not have a level number (and is still dungeon type not cave)? I want to only number the dungeon areas with triforce pieces, so as not to confuse the player, but have other mini dungeon areas as well that are unnumbered.