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mr_schmoe
05-30-2004, 01:16 PM
I'm sure this had been discussed before, but I couldn't find the search function for this forum. Anyways, is it possible that the developers of this game have released the source code. I was wonder because I would very much like to make a port for the GBA. But, on the other hand, giving out the source code of a popular game such as this might cause some problems, so if that's not an option then I understand. Thanks in advance.

Menokh
05-30-2004, 03:14 PM
No they haven't. And no they won't.
Only four people to my knowledge have the source, and that's likely going to stay that way unless Dark Nation decides that he needs help.

So, unless you can convince DN that:
1) you are trustworthy
2) you won't leak the source
3) you will actually port it, and
4) a port is a good idea
than there is no chance of you seeing it.

fatcatfan
05-30-2004, 03:57 PM
For the GBA? Just go buy the classic NES GBA Zelda cart in a few weeks.

Anyway, I had briefly considered a GBA port, but the problem is that the GBA resolution is actually smaller than the original NES, making a direct port difficult.

mr_schmoe
05-31-2004, 02:30 PM
OK, just wondering. Thanks anyway. And by the way, I believe I'm trustworthy and I really don't have any reason to leaking the source, I've got nothing to gain from that. However, I don't have anyway to prove that. And if I was in your position, I probably won't trust me either. :D

mr_schmoe
05-31-2004, 02:36 PM
Oh, one more thing. I am trying to make a zelda like game for the GBA but, being an amature, I'm having difficulty on the game logic engine. Does anyone know where I can find a similar engine I can learn from. Something similar to A Link to the Past. Thanks.

rexlaninetales
06-02-2004, 10:31 AM
I have two programs I've gotten from Internet Technologies at my college that can decompile the source code. Visual Fox Pro 6.0 and Visuo Studios dot net can decompile it . But there's only one slight problem. I can't understand any of the programing language for I haven't gotten far enough in my programming courses. I would gladly help out with the programming, but I wouldn't attempt it on my own. Perhaps I could be assigned a module (method) in the future.

pkmnfrk
06-02-2004, 10:48 AM
You're thinking of the ASM dissasembler, and that is practically useless to anyone, unless you have the debugging files, which happen to let you see the source.

MottZilla
06-04-2004, 02:49 AM
Decompiling/Disasembling is best left to the experts and those who are developing the program as they are the only ones that will truely understand it, if anyone. If you need help making a Zelda game engine how in the hell do you expect to develop it on GBA? I've got your answer, you can't.