bigjoe
04-30-2004, 07:14 PM
I am going to humbly ask that a new beta manager take over with what I started, getting a buglist together for Zelda Classic. I have realized the need to move toward a more real life, and it took two weeks of "free time" for me to come to this understanding. I would respect that a unanimous decision be made on behalf of one member and they carry forward with completing the list. That being said, here is the list so far.
1| (http://www.armageddongames.net/forums/showpost.php?p=923028&postcount=1) Contrary to intended behaviour, the Peahats move in a straight line, and don't really turn unless they hit a corner.
2| (http://www.armageddongames.net/forums/showpost.php?p=923058&postcount=1) Contrary to intended behaviour, a vire, when hit from the north or south, while moving east or west, splits instantly, rather than flying back to the wall as would any “flying back” enemy.
3| (http://www.armageddongames.net/forums/showpost.php?p=923298&postcount=1) Cant undo in rooms 80 and after.
4| (http://www.armageddongames.net/forums/showpost.php?p=923271&postcount=1) The head of the hookshot gets pulled too close to link after using. It needs to quit coming about 8 pixels before hitting link's tile.
5| (http://www.armageddongames.net/forums/showpost.php?p=923108&postcount=1) This one's purely cosmetic. If you have Link go into a Cave2 and the destination of the tile warp takes him to another Cave2, when Link comes out the second Cave2, he walks backwards (goes downwards while still facing upwards).
6| (http://www.armageddongames.net/forums/showpost.php?p=923069&postcount=1) Like the Zoras before it, the trigger enemy needs a spot of free space to spawn on, or it won't show up.
7| (http://www.armageddongames.net/forums/showpost.php?p=923812&postcount=1) If the fire boomerang is selected and it is removed via the cheat menu, you will throw the master sword instead, with a power level of 0.
8| (http://www.armageddongames.net/forums/showpost.php?p=923823&postcount=1) Enemies sometimes do not slide properly.
1| (http://www.armageddongames.net/forums/showpost.php?p=923028&postcount=1) Contrary to intended behaviour, the Peahats move in a straight line, and don't really turn unless they hit a corner.
2| (http://www.armageddongames.net/forums/showpost.php?p=923058&postcount=1) Contrary to intended behaviour, a vire, when hit from the north or south, while moving east or west, splits instantly, rather than flying back to the wall as would any “flying back” enemy.
3| (http://www.armageddongames.net/forums/showpost.php?p=923298&postcount=1) Cant undo in rooms 80 and after.
4| (http://www.armageddongames.net/forums/showpost.php?p=923271&postcount=1) The head of the hookshot gets pulled too close to link after using. It needs to quit coming about 8 pixels before hitting link's tile.
5| (http://www.armageddongames.net/forums/showpost.php?p=923108&postcount=1) This one's purely cosmetic. If you have Link go into a Cave2 and the destination of the tile warp takes him to another Cave2, when Link comes out the second Cave2, he walks backwards (goes downwards while still facing upwards).
6| (http://www.armageddongames.net/forums/showpost.php?p=923069&postcount=1) Like the Zoras before it, the trigger enemy needs a spot of free space to spawn on, or it won't show up.
7| (http://www.armageddongames.net/forums/showpost.php?p=923812&postcount=1) If the fire boomerang is selected and it is removed via the cheat menu, you will throw the master sword instead, with a power level of 0.
8| (http://www.armageddongames.net/forums/showpost.php?p=923823&postcount=1) Enemies sometimes do not slide properly.