Glenn the Great
04-17-2004, 02:31 AM
For my introductory paragraph, I'd like to first thank War Lord for forgiving me and letting me come back, and while this may not be the case for everyone (at least not yet), I'd like to thank the masses for forgiving me and welcoming me back. I feel though that it is most important that I say that I still feel that the decisions I made, whether they be right or wrong, who knows, but I don't regret them. My decision to turn traitor to AGN by asking PM to consider moving ZC to AZC not only burnt every bridge, but I also made many bridges of steel which I still maintain at my world of ZCN. At ZCN I've met the coolest guy ever, which would be my Commander, Kyle, who pays for the place while I do a variety of jobs mostly relating to maintaining the forums, keeping the atmosphere clean. And everyone there respects me. Why? It's because I'm not a jerk. If I have to moderate someone, I do it in a kind and professional manner. I don't catapult them off the forums and add insult to injury with an immature witty and rude comment. That's also the standard I've set for all of the Moderators I have command over as Forum Marshall. It's amazing how one forum sees me as a saint and another as a devil.
Now the reason I'm here making this post is to invite you to play a game I made with a lot of help from Kyle and significant help from a few others. As you all know, vBulletin is run by PHP with MySQL databases interacting, and every time you click on a PHP link, code gets executed and that code usually adds, modifies, selects, or deletes something from one of the databases, and that something is a determining factor of what the next page will look like. Templates make up the HTML part of the equation, telling what to go where once you've selected data from a database table, and they are made or modified in the AdminControlPanel or ACP.
The idea of this game started sometime last summer when I asked Kyle to set me up with a folder and give me access to it (I have full FTP access now) to do some PHP experiments and I came up with a little text only game which I just called Glenn the Great's RPG out of lack of creativity. Kyle liked the idea and I asked him to teach me more about all the things I mentioned in the previous paragraph. We made a second version of the game, and got about 50 players, and everyone loved it and it was the center of almost every discussion. Then with the 3rd, and current game, which took the work of 4 or 5 people over 2 months (mainly because Kyle is still in school and he's got a lot of homework and he has a bedtime) we went all out and created a wonderful game which now has somewhere around 40 people playing last time I checked, which is good considering all the people who left the forums between v2 and v3.
This game was inspired by Final Fantasy 6. You can play as one of 7 classes which emulate 7 of the game's characters statistics-wise, and you choose one of 5 innate elements which determine your resistance and weakness to magical attacks, and what spells you will learn. Each day you have 15 turns to spend which reset along with your health at Midnight Pacific. You can spend them hunting for monsters to get EXP and GP, you can spend them attacking other people in the game (which is the most fun part for some people) and getting EXP and GP based off their worth. Characters that get attacked fight back independently using a set of 5 AI programs designed by Yours Truly. Characters must be in your location and must be alive to attack them. You can spend a turn to change your location. There is a shop to buy weapons and all sorts of armor as well as relics and healing potions. There's an inn where you can regain all of your HP and MP. There are two official warring clans that you can join via Group Memberships. The game has character sprites and graphical colored bars to represent your status. My part in the game was creating the infrastructure program which Kyle built upon, and working out the mathematics which have turned out to work successfully. There are 150 monsters, 91 items (many of which are rare and must be unlocked whenever we get out of our hiatus and add more features to the game like scenario missions.)
Now, before I say anything else, this is not an attempt to draw members away from AGN and become active members of ZCN. The reason I say this is because your account is linked to your player for reasons I cannot say yet. We used to have everyone's status in their postbit but that's gone for some reason. In other words, you have to be a registered member to play, so to prove to you that this isn't a membergrabbing scam, I will post a descriptive screenshot of the game so you can get an idea of what it's like, and if you're interested, come on over and give it a whirl. If you don't like it, leave.
It's called Forum Fantasy v3.0 in honor of Final Fantasy 3, which is what the game was based on. Here's the picture:
http://www.zcnetwork.net/glenn/ffrpgsample.jpg
The game is at ZCN, I think you should know where to find it, and you will see a forum called Forum Fantasy. That's where you create your character and learn all the rest about this game.
I'm just trying to offer AGN members something fun to try as a way of making peace.
Thanks for your time.
Now the reason I'm here making this post is to invite you to play a game I made with a lot of help from Kyle and significant help from a few others. As you all know, vBulletin is run by PHP with MySQL databases interacting, and every time you click on a PHP link, code gets executed and that code usually adds, modifies, selects, or deletes something from one of the databases, and that something is a determining factor of what the next page will look like. Templates make up the HTML part of the equation, telling what to go where once you've selected data from a database table, and they are made or modified in the AdminControlPanel or ACP.
The idea of this game started sometime last summer when I asked Kyle to set me up with a folder and give me access to it (I have full FTP access now) to do some PHP experiments and I came up with a little text only game which I just called Glenn the Great's RPG out of lack of creativity. Kyle liked the idea and I asked him to teach me more about all the things I mentioned in the previous paragraph. We made a second version of the game, and got about 50 players, and everyone loved it and it was the center of almost every discussion. Then with the 3rd, and current game, which took the work of 4 or 5 people over 2 months (mainly because Kyle is still in school and he's got a lot of homework and he has a bedtime) we went all out and created a wonderful game which now has somewhere around 40 people playing last time I checked, which is good considering all the people who left the forums between v2 and v3.
This game was inspired by Final Fantasy 6. You can play as one of 7 classes which emulate 7 of the game's characters statistics-wise, and you choose one of 5 innate elements which determine your resistance and weakness to magical attacks, and what spells you will learn. Each day you have 15 turns to spend which reset along with your health at Midnight Pacific. You can spend them hunting for monsters to get EXP and GP, you can spend them attacking other people in the game (which is the most fun part for some people) and getting EXP and GP based off their worth. Characters that get attacked fight back independently using a set of 5 AI programs designed by Yours Truly. Characters must be in your location and must be alive to attack them. You can spend a turn to change your location. There is a shop to buy weapons and all sorts of armor as well as relics and healing potions. There's an inn where you can regain all of your HP and MP. There are two official warring clans that you can join via Group Memberships. The game has character sprites and graphical colored bars to represent your status. My part in the game was creating the infrastructure program which Kyle built upon, and working out the mathematics which have turned out to work successfully. There are 150 monsters, 91 items (many of which are rare and must be unlocked whenever we get out of our hiatus and add more features to the game like scenario missions.)
Now, before I say anything else, this is not an attempt to draw members away from AGN and become active members of ZCN. The reason I say this is because your account is linked to your player for reasons I cannot say yet. We used to have everyone's status in their postbit but that's gone for some reason. In other words, you have to be a registered member to play, so to prove to you that this isn't a membergrabbing scam, I will post a descriptive screenshot of the game so you can get an idea of what it's like, and if you're interested, come on over and give it a whirl. If you don't like it, leave.
It's called Forum Fantasy v3.0 in honor of Final Fantasy 3, which is what the game was based on. Here's the picture:
http://www.zcnetwork.net/glenn/ffrpgsample.jpg
The game is at ZCN, I think you should know where to find it, and you will see a forum called Forum Fantasy. That's where you create your character and learn all the rest about this game.
I'm just trying to offer AGN members something fun to try as a way of making peace.
Thanks for your time.