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DanHero
04-12-2004, 04:18 AM
I cant change the GFX for Link diving underwater.
Can u guys help me out? im a :newbie:

lord_jamitossi
04-12-2004, 06:14 PM
just find where they are on the first page of tiles in ZQuest and change the actual tiles.

DanHero
04-13-2004, 10:46 AM
just find where they are on the first page of tiles in ZQuest and change the actual tiles.

Nonono...
i mean how do you choose what gfx it uses.

CJC
04-13-2004, 11:44 AM
Alright, go to quest, graphics, sprites, weapons/misc.
Find the one that is Misc. Swim, and then select the graphic you want to use.

To find out how the tiles need to be arranged for the swim sprites to appear as they should, consult the example 1st quest for beta 182 or higher.

DanHero
04-13-2004, 12:44 PM
Alright, go to quest, graphics, sprites, weapons/misc.
Find the one that is Misc. Swim, and then select the graphic you want to use.

To find out how the tiles need to be arranged for the swim sprites to appear as they should, consult the example 1st quest for beta 182 or higher.

i tried. still the glitchy mess when link dives.
its looks like link lying on his stomach and kicking,
and its multicolored. :scared:

CJC
04-13-2004, 02:55 PM
Sometimes the dive animation is a little funky with beta 183. Instead of making it x tiles of dive animation (With x being the swim sprite's animation frames.) make it 2x tiles.

So, if your swim animation has two frames, you need four dive tiles, and if your swim animation has three frames, you need six dive tiles.