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View Full Version : How do I rip tiles from .bmp's?



automatic
04-09-2004, 01:21 PM
If I'm going to make an original quest, I'll obviously need custom tiles for it. I'd like to use Photoshop to make them, and save them in .bmp format.

I've noticed that a lot of the loose tiles available for download are in .bmp format, so I'm assuming that there's a way to import them into zquest, but after searching around forever, I haven't found any documentation on how to do this...

Can someone please help? I'd appreciate it greatly! :)

Orion
04-09-2004, 02:44 PM
When you are in the tiles screen, click Grab, then find the file and you should be alright. You can also grab the palettes in the same way, just go to Quest, palettes, pick a palette to import it to, and select grab.

I've found that 16 color .gif files are easier to rip from, but thats just me...

automatic
04-09-2004, 03:00 PM
Cool, thanks!