Axel
02-15-2004, 11:22 PM
I've got a problem. I was working on an adventure in my campaign when I realized that despite having an excellent story on my hands, I had no way to involve my players. (if you're in my campaign don't read on)
The background is this: A city-state, once ruled by an autocratic Prince, is now ruled by a semi-democratic coucil. The Coucil gradually gained power, and the office of Prince slowly lost it. The Council is elected only by those of a certain wealth, ensuring that it serves only the merchant class of the city. Now, over a hundred years after the Council replaced the Prince as ruler, the young prince wishes to regain the power his office held before. He has established himself not only as a charitable courtier involved in the politics of the city, but also as the ruthless and secretive head of the city's underground. He rules the Thieve's Guild with an iron fist, and is slowly gaining power in the Council through bribery, blackmail, and extortion.
Now where the hell do the heroes come in?
The background is this: A city-state, once ruled by an autocratic Prince, is now ruled by a semi-democratic coucil. The Coucil gradually gained power, and the office of Prince slowly lost it. The Council is elected only by those of a certain wealth, ensuring that it serves only the merchant class of the city. Now, over a hundred years after the Council replaced the Prince as ruler, the young prince wishes to regain the power his office held before. He has established himself not only as a charitable courtier involved in the politics of the city, but also as the ruthless and secretive head of the city's underground. He rules the Thieve's Guild with an iron fist, and is slowly gaining power in the Council through bribery, blackmail, and extortion.
Now where the hell do the heroes come in?