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Dogchew9
11-29-2003, 02:34 PM
how do i upload tiles and tilesets? i go to the import tiles place and go to the folder with the tiles in them and they are empty?whats wrong?

Yoshiman
11-29-2003, 02:51 PM
You need to upload the tiles from a .ZGP format. If you wanted to upload something like Zelda3graphicsPack.zgp, you would go to the import command.

If you have your tiles in a .bmp or .gif format, you need to go into the tiles section of ZQuest and select grab from the bottom of the screen. It would help if you said what type of file you're trying to import to ZQuest.

Dogchew9
11-29-2003, 03:16 PM
ok i grabbed it but every time i hit ok if i hit pal the tile turns out blank. the file is a bmp.now what?

Dogchew9
11-29-2003, 03:29 PM
ok i figured that part out but how do i put a certain item in the chest?

Yoshiman
11-29-2003, 04:41 PM
If you need to add something to your posts, hit the http://www.armageddongames.net/forums/images/classic_black/edit.gif button at the bottom of your posts. It's against the forum rules to double-post (Posting twice in a row).

But anyway, if you have questions about tricks, you can consult IDK's Quest Tutorial (http://www.geocities.com/idontknowtutorial/contents.html?1048292445858). It covers some tricks such as treasure chests.

If you need to know the basics about ZQuest, you can look atZQuest Tutorial (http://zqtutorial.armageddongames.com/).

Dogchew9
11-29-2003, 05:05 PM
IDK's has no words and the official tutorial i can't connect to

*b*
11-29-2003, 05:56 PM
or, you could tryAlphaDawg's tutorial (http://www.casadealphadawg.com/zc/zqtutorial/). I'm not sure if that covers importing/exporting tilesets, but you should give it a try

Dogchew9
11-29-2003, 06:15 PM
i need to know how to make layers . anybody out there able to help?

Freedom
11-29-2003, 06:20 PM
what do you mean it has no words?
had words for me.


1. basic layer properties
-Combos on Layers Do Animate But Do NOT Cycle
-Layer 0 is the current screen being worked on and is said to be the layer Link is on
-Layers 1 & 2 are underneath Link, all enemies, and items
-Layers 3 & 4 are above Link and walk enemies but below flying enemies
-Layers 5 & 6 are above everything
-Combo properties do not take affect on layers
-Flag properties do not take affect on layers so flags can not be activated on layers themselves, however, if you have secret flag 16 & 17 on a layer (other than layer 0), then those secret combos will appear if a secret on layer 0 is activated (like making rain fall on layer 6 if you blow a whistle on a whistle flag on layer 0)

2. setting the coordinates of the layer
-In order to have a layer, you must define which screen the layer usesfor its data; Go to screen 10 on map 1 & click data menu and select 'Layers'.
-Replace the 00 in the Scrn Row (underneath the appropriate column that corresponds to the layer you want to assign a screen to) with the coordinates of the screen that the layer will use. For example, enter 12 in the second row of colum 6.. Repeat with the Map # Row to select what map that screen is on; lets use map 2; click click the 00 in the map row of column 6 and delete them & them type in 02.
-Check the Transparency Box if you want the layer to be transparent so that the colors of that layer & the layers beneath it mix to form the nearest color in the current pallette and also to allow the player to see Link if the layer is above him.
-Click done when you are finished setting the layer data.

3. creating the layer
-Go to the screen that is used for the layer you just set, screen # 12 on map 2.
-Make an undefined combo filled with transparent pixels and fill the screen with this combo.
-Now, go to the screen where you had set the layer data.
-Press page down on the keyboard until you see the numbers 0-6 and boxes and circles on the bottom. The boxes, if checked, make the layer visible and the circle that is filled changes the layer that you are editing. Click the circle underneath the layer you had just set. Make sure the box is checked.
-Note that there are no circles beneath 1-5; this is because the map # set for the screens that the layers will use is 0 and since there is no map # 0, there are no layers; thus, in order for a layer to be enabled, you must set the coordinates of the screen and the map # must be more than 1.
-Select the combo you want to put on the layer and then starting adding the combo to the screen. All transparent parts of the combo should not cover up anything on layers 0-6. When you want to edit layer 0, be sure to switch back to layer 0 by clicking the circle beneath 0.

4. Autolayers
-Autolayers are used by going to the layer data menu and clicking the * at the bottom in the column you want the autolayer to be.
-Doing so will prompt you to enter in the map # to be used for the autolayer.
-Autolayers automatically set the screen of that same layer for all screens on the current map to the screen of the same coordinates on that map that you had set for the autolayers.
-As an example, if you go to screen 01 on map 1 & click the * in the layer 5 column and set the autolayer map to map 3, then screen 01 on map 3 will be used for the 5th layer of screen 01 on map 1. Likewise, all other screens on that map, map 1, will use the corresponding screens on map 3 for their 5th layer.

5. Overhead Combo
-The 'Overhead' Combo will automatically place Link, walking enemies, and items behind it without the need for a layer. Also, layers 1-3 are underneath it as well even if put on layer 0. This combo is great for simply making a post that Link is to walk behind in a dungeon.

*b*
11-29-2003, 06:22 PM
click, Data, then Layers. set the map and screen you want the layers to be on. then go to that screen on the map you chose and make the screen :thumbsup:

Crazy_Link
11-29-2003, 07:03 PM
Originally posted by Dogchew9
IDK's has no words\
What? It has words... :odd:

Dogchew9
11-29-2003, 09:35 PM
Well if it does only the titles appear for me.No other words.If i go in a topic it only shows pics