Espo
11-26-2003, 02:40 PM
I hope I can explain this properly. Here's what I'm trying to do.
Dmap 1 is an overworld that progresses until an event happens. When that event happens the player is automatically warped to Dmap2 which is an altered version of dmap1. dmap1 is no longer available to the player and they must progress through dmap2 until it is completed and they are then warped to a sort of hub supposedly connecting different worlds or realms. so dmap2 warps to this hub and from the hub (at this point in the game) dmaps 2 and 3 are available to be warped to. the player goes to dmap 3 and progresses through until an event happens at which point the player is automatically warped to dmap 4 which is an altered version of dmap3. now here's what i'm having trouble with. dmap 3 should no longer be available to the player. at this point the player should progress through dmap 4 until they are comleted and once again able to access the hub. now the hub should give the player access to dmaps 2, 4, and 5. The player goes through 5 until and event and so on.
But if I'm thinking of this problem correctly, if the player returns to dmap 2, and then tries to return to the hub, dmap 3 will again be available to the player. in this example of what i'm trying to do (which is slightly off in my actual dmap numbers for simplicity) the odd numbered dmaps should no longer be available to the player after their corresponding event but i want the player to still warp to the even numbered dmaps from the hub.
I know this is long and seems needlessly complicated but it fits in with the quest I'm trying to build and I need to find a way to deal with this. any help would be greatly appreciated.
Dmap 1 is an overworld that progresses until an event happens. When that event happens the player is automatically warped to Dmap2 which is an altered version of dmap1. dmap1 is no longer available to the player and they must progress through dmap2 until it is completed and they are then warped to a sort of hub supposedly connecting different worlds or realms. so dmap2 warps to this hub and from the hub (at this point in the game) dmaps 2 and 3 are available to be warped to. the player goes to dmap 3 and progresses through until an event happens at which point the player is automatically warped to dmap 4 which is an altered version of dmap3. now here's what i'm having trouble with. dmap 3 should no longer be available to the player. at this point the player should progress through dmap 4 until they are comleted and once again able to access the hub. now the hub should give the player access to dmaps 2, 4, and 5. The player goes through 5 until and event and so on.
But if I'm thinking of this problem correctly, if the player returns to dmap 2, and then tries to return to the hub, dmap 3 will again be available to the player. in this example of what i'm trying to do (which is slightly off in my actual dmap numbers for simplicity) the odd numbered dmaps should no longer be available to the player after their corresponding event but i want the player to still warp to the even numbered dmaps from the hub.
I know this is long and seems needlessly complicated but it fits in with the quest I'm trying to build and I need to find a way to deal with this. any help would be greatly appreciated.