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idontknow
10-17-2003, 08:25 PM
how can you make a series of "cycling screens" (screen animating) so that a custom boss appears to be animated, but w/out having to make link continously walk? screen animating is basically making link instantly warp from one screen to another (using pits) very quickly so that a custom boss appears to be conitinously animating--however, when doing so, link only warps after moving--thus, if the player never makes him move, then he will never warp--the desired effect is to make it so that after link warps, the floor tiles that are under link in the screen that he warps to should cycle to pit combos after some time (like 1/3 of a second or whatever) and after that, link should automatically warp to another screen & in then, again, the tile warps cycle & he warps yet another time but this doesn't happen the way it should--how can this be fixed? (i've tried conveyors, stairs, etc. but nothing seems to work the way i want!)

Dark Nation
10-17-2003, 08:48 PM
See if the timed warp tics helps at all.

idontknow
10-17-2003, 09:19 PM
no, cuz link's position then moves also--i want it to seem like the screens are changing w/out link moving, thus via "pit warps" for this reason, DN, this is why "Pit Timed Warps" have been suggested many times--i suggest putting a "Pit" check box next to the timed warp tics in the screen data menu so that, when checked, link warps without moving his position

Freedom
10-17-2003, 10:28 PM
Cdawg made mention of using conveyors, maybe you should ask him how he did it, or try them again in different ways.
He also said to keep links space tight, so there isn't a lot of movement.

C-Dawg
10-23-2003, 10:03 AM
Encourage link to move. Link doesn't like to stand still when there are enemies, fireballs, items, or other bad things around.

-C

Jigglysaint
10-23-2003, 11:01 AM
Yes, but what if you are replacing Link with Sammy the Snail? Besides, it looks better because then the boss actually looks like it's a seperate entity than link. IMHO, it would look much more professonal. Besides, in LTTP, most of the large bosses are made of an extra layer that has a control built into the spite.

Freedom
10-23-2003, 02:16 PM
this is how I set my mini games up and you really don't notice the slight position difference when he resets because he is very close to that position when it warps, the only drawback is you have to keep moving to effect the warp, still that's a small price to pay to get the game to work so well.

I'd just keep working with it IDK until you get the look and feel you want.

The "slew that porker game" in freedom II has 5 actual target screens and you'd be hard pressed to see a positioning problem with link, it just looks like the pigs keep popping up in a different local.

I see no reason the same set up wouldn't work just as well with a custom boss set up.

I haven't tried the conveyor theory.