ShadowTiger
09-30-2003, 07:44 AM
Flight games don't get much better than this...
I am constructing a new game called Wing Commander: Tachyon Force. I've got it ALL planned out to the very brim already. I've got the graphics of the "main character" ready, (But I'll need use of the mod tiles, I suspect, to get the character to be assigned different ships and such.) Yes, the main character is never visible, except for the comm screen. You'll be in the Ferret, which is the fastest ship in the Confederation league. The next ship you'll be in has yet to be discovered, as with the next one, but the next ship you'll be flying, rest assured, you'll be kicking SO much a$s. :cool: You'll also have 4 kinds of lasers, (Which the actual guns themselves will do more damage than the lasers, because they've been "upgraded." :rolleyes: There will be, in this order, the Laser cannon, the Mass Drivers, the Neutron Guns, and the Reaper Cannons. (AKA, The Cap-Ship destroyers. :sb: )
The Mission follows strict Wing Commander series guidelines. There will be a briefing room with its own music, the hallways and cargo chambers should have their own music, there will be a bar, (Where you will get a date from the local Wingman and Engineer. Which one you befriend will affect your ship stats in the future. :naughty: ) The flight deck will have its own music. (I'm not sure how I'll do the ship launch sequence without doing a little timed cinema for each though. :eyebrow: )
Every time you embark on the next mission, you'll be able to hear the full briefing. Naturally, you'll be the Wing Captain, but choose to go alone on all the missions, which is purely a coincidence, and I wish not to tax the game engine. ;) :rolleyes: But you WILL know what to do by the end of the briefing.
(This is where I stopped before. ;) Continue reading.)
The plot will be pretty cool too. But you'll have to see that for yourself. ;) I'll have you flying in freespace, amidst minefields, inside a temporal flux, (VERY dangerous. VERY, VERY dangerous.) and even better, inside abandoned spaceships! (Which, BTW, you will have a map for.)
The plot, however, will be the biggest factor in the game. You will be briefed like a real pilot. Your wingmen will ask questions, and they will be answered. It will have the proper music, depending on the mood of the mission. I WILL NOT ALLOW YOU TO FEEL LIKE THIS IS NOT A WING COMMANDER GAME!!!!!! Sorry to "shout," but this is my goal here.
I will be drawing ALL of the sprites and images myself. Nay, ALL of the TILES myself. EVERYTHING will be drawn by hand, by me. Not ONE SINGLE TILE, (Except the blank ones, obviously.) will not be drawn by me. You will see what I will come up with. I will not rip anything. I would have no REASON to rip something. So anything that you see in the game, will be my own, rest assured.
And I'm working on the list of items right now. There will be things like the TCM, (Tachyon Control Machine.) and the Neutron Blast Pods, (The super bombs, which will be restocked one per mission, and are primarily used in combat, which I hope is something which people will be relieved to hear. ;) ) There will be a magnetic Ship nose too. (PM me with TWO WORDS to get a testing spot in the future. Those two words must be the Zelda style item which this will replace.) There will be Missile Bays on your ship, which will, naturally, shoot missiles. You will not need to pay for anything in the game too. All of your items will be determined by the success of your missions, and the bases that you visit to continue the game. (A Pirate station might upgrade your weapons, while stopping in a Confederation Cap-ship (Capital Ship, the big-boys of the league.) will upgrade your Ship to a better model.) Stuff like that will really make the game come alive.
The combo pages will be interesting to do and build. Anyone got any tips?
I am constructing a new game called Wing Commander: Tachyon Force. I've got it ALL planned out to the very brim already. I've got the graphics of the "main character" ready, (But I'll need use of the mod tiles, I suspect, to get the character to be assigned different ships and such.) Yes, the main character is never visible, except for the comm screen. You'll be in the Ferret, which is the fastest ship in the Confederation league. The next ship you'll be in has yet to be discovered, as with the next one, but the next ship you'll be flying, rest assured, you'll be kicking SO much a$s. :cool: You'll also have 4 kinds of lasers, (Which the actual guns themselves will do more damage than the lasers, because they've been "upgraded." :rolleyes: There will be, in this order, the Laser cannon, the Mass Drivers, the Neutron Guns, and the Reaper Cannons. (AKA, The Cap-Ship destroyers. :sb: )
The Mission follows strict Wing Commander series guidelines. There will be a briefing room with its own music, the hallways and cargo chambers should have their own music, there will be a bar, (Where you will get a date from the local Wingman and Engineer. Which one you befriend will affect your ship stats in the future. :naughty: ) The flight deck will have its own music. (I'm not sure how I'll do the ship launch sequence without doing a little timed cinema for each though. :eyebrow: )
Every time you embark on the next mission, you'll be able to hear the full briefing. Naturally, you'll be the Wing Captain, but choose to go alone on all the missions, which is purely a coincidence, and I wish not to tax the game engine. ;) :rolleyes: But you WILL know what to do by the end of the briefing.
(This is where I stopped before. ;) Continue reading.)
The plot will be pretty cool too. But you'll have to see that for yourself. ;) I'll have you flying in freespace, amidst minefields, inside a temporal flux, (VERY dangerous. VERY, VERY dangerous.) and even better, inside abandoned spaceships! (Which, BTW, you will have a map for.)
The plot, however, will be the biggest factor in the game. You will be briefed like a real pilot. Your wingmen will ask questions, and they will be answered. It will have the proper music, depending on the mood of the mission. I WILL NOT ALLOW YOU TO FEEL LIKE THIS IS NOT A WING COMMANDER GAME!!!!!! Sorry to "shout," but this is my goal here.
I will be drawing ALL of the sprites and images myself. Nay, ALL of the TILES myself. EVERYTHING will be drawn by hand, by me. Not ONE SINGLE TILE, (Except the blank ones, obviously.) will not be drawn by me. You will see what I will come up with. I will not rip anything. I would have no REASON to rip something. So anything that you see in the game, will be my own, rest assured.
And I'm working on the list of items right now. There will be things like the TCM, (Tachyon Control Machine.) and the Neutron Blast Pods, (The super bombs, which will be restocked one per mission, and are primarily used in combat, which I hope is something which people will be relieved to hear. ;) ) There will be a magnetic Ship nose too. (PM me with TWO WORDS to get a testing spot in the future. Those two words must be the Zelda style item which this will replace.) There will be Missile Bays on your ship, which will, naturally, shoot missiles. You will not need to pay for anything in the game too. All of your items will be determined by the success of your missions, and the bases that you visit to continue the game. (A Pirate station might upgrade your weapons, while stopping in a Confederation Cap-ship (Capital Ship, the big-boys of the league.) will upgrade your Ship to a better model.) Stuff like that will really make the game come alive.
The combo pages will be interesting to do and build. Anyone got any tips?