PDA

View Full Version : making a good overworld



idontknow
09-14-2003, 01:34 PM
just wondering, but does anyone have any tips for making an aesthetically pleasing, as well as well-structured overworld (without confusing urself)?

ShadowTiger
09-14-2003, 01:58 PM
The first thing I would do, is make about ten randomly placed screens, anywhere on the map, and make them look really really nice. From there, try to make a few more, kinda in between all the maps, that have "connector" facts, like a Swamp-->Grassland, etc. From there, just build in what's between, and the layout for the map should be complete. But this is just a model theory so far, and It's been tested in the Original ML set, which TP was based on.