ShadowTiger
09-14-2003, 01:22 PM
If I recall correctly, it was Chris Taylor, I believe, the creator of Dungeon Siege for the PC, who said "Dungeon Siege won't be a long quests. I want people to finish it."
If you took this to heart in the fashion otherwise intended, I will direct you to Dreams of Yesterday, and the other thread started recently. The vast majority of you should know inside and out that it was the single most kickiest of assiest games out there for quite a while. Why was this? Massive attention to detail, and a VERY, VEERY long quest which held readers interests for a long time.
But how many of you fine folks actually finished it? ;) That's the thing. Do long quests cause more frustration than necessary? So that's why I would like to take a moment to ask all of you your thoughts on this.
The longer the quest, the more you hate it, or like it? I won't post a poll or anything, because the choices are vast, I'm sure.
THREADEDIT: OK.. um.. as an example, I'll pull up my quest, Blade of Ages. Chances are, it won't be a very long quest, (So hopefully I'll get to finish it. :sly: ) but it's jam-packed with really cool things, like cinematics and minigames, and people you can speak with, and holes to fall thought, (Because let's face it, all Zelda gamers like to fall through carefully planned holes in the ground.) and other stuff. But, the thing is, I won't have the player looking through all the bushes in the world to get to the end of the game. It'll be very linear, and the player will hopefully realize no frustration in the game. I'm going to pretty much guide the player through the game. The player will be able to set his/her own difficult level as they go through the game scene by scene, depending on how they take the course.
In a nutshell, (eventually,) Blade of Ages will be short but fun. Dreams of Yesterday was long, but still considerably fun. The Dungeons were (in most cases) hideously fun, but challenging. Blade of Ages Dungeons will be short, but still hopefully at least a little bit fun, and you'll have to use your wits at least once per dungeon, but not in a difficult way.
With that said, I will open the floor to you.
*You fall through a carefully planned hole in the ground. :p
If you took this to heart in the fashion otherwise intended, I will direct you to Dreams of Yesterday, and the other thread started recently. The vast majority of you should know inside and out that it was the single most kickiest of assiest games out there for quite a while. Why was this? Massive attention to detail, and a VERY, VEERY long quest which held readers interests for a long time.
But how many of you fine folks actually finished it? ;) That's the thing. Do long quests cause more frustration than necessary? So that's why I would like to take a moment to ask all of you your thoughts on this.
The longer the quest, the more you hate it, or like it? I won't post a poll or anything, because the choices are vast, I'm sure.
THREADEDIT: OK.. um.. as an example, I'll pull up my quest, Blade of Ages. Chances are, it won't be a very long quest, (So hopefully I'll get to finish it. :sly: ) but it's jam-packed with really cool things, like cinematics and minigames, and people you can speak with, and holes to fall thought, (Because let's face it, all Zelda gamers like to fall through carefully planned holes in the ground.) and other stuff. But, the thing is, I won't have the player looking through all the bushes in the world to get to the end of the game. It'll be very linear, and the player will hopefully realize no frustration in the game. I'm going to pretty much guide the player through the game. The player will be able to set his/her own difficult level as they go through the game scene by scene, depending on how they take the course.
In a nutshell, (eventually,) Blade of Ages will be short but fun. Dreams of Yesterday was long, but still considerably fun. The Dungeons were (in most cases) hideously fun, but challenging. Blade of Ages Dungeons will be short, but still hopefully at least a little bit fun, and you'll have to use your wits at least once per dungeon, but not in a difficult way.
With that said, I will open the floor to you.
*You fall through a carefully planned hole in the ground. :p