eatyourneighbors
09-03-2003, 11:37 PM
i can easily create offcenter shutters, but i'm having two problems...
one - if i make the dungeon a cave dmap: the dungeon is completely free form. there is no strange borders where link can't use his sword if facing up or down, but still retains most of the other properties of a dungeon dmap. however, when i make a custom shutter in a cave dmap, once i pass through the shutters and try and go back through that door, i get "stuck" in the wall...the shutters are closed (if, say, the enemies have returned in that room...). i can get around this with a complex maze of identical screens and pit warps, i know. but aside from that i can't think of a way to make it work...
two- if i make it a Dungeon Dmap: since the dungeon is very very free form...when you're around the two tile border around the edge of the screen, if you're facing up or down you can not use weapons. however it solves the problem of the shutters, because when you pass through a doorway you walk two tiles length in every room before the shutters close, so they're closed before link would get "stuck". solve one problem but create another.
can anyone think of a trick that wouldn't involve me making a mess of pit warps and suck to correct this?
one - if i make the dungeon a cave dmap: the dungeon is completely free form. there is no strange borders where link can't use his sword if facing up or down, but still retains most of the other properties of a dungeon dmap. however, when i make a custom shutter in a cave dmap, once i pass through the shutters and try and go back through that door, i get "stuck" in the wall...the shutters are closed (if, say, the enemies have returned in that room...). i can get around this with a complex maze of identical screens and pit warps, i know. but aside from that i can't think of a way to make it work...
two- if i make it a Dungeon Dmap: since the dungeon is very very free form...when you're around the two tile border around the edge of the screen, if you're facing up or down you can not use weapons. however it solves the problem of the shutters, because when you pass through a doorway you walk two tiles length in every room before the shutters close, so they're closed before link would get "stuck". solve one problem but create another.
can anyone think of a trick that wouldn't involve me making a mess of pit warps and suck to correct this?