View Full Version : The New Tilde Key Function.

08-04-2003, 04:01 PM
Changes in Alpha 186:

13. Changed the behavior of the ~ key in ZC. Instead of showing off the wavy effect and cycling through the subscreen types, it will now turn VSync off while it is being held down (like it does in ZSNES). I suppose I could make it toggle VSync while it is being held down instead, if there is demand for it. Thoughts?

Changes in Alpha 187:

1. The ~ key now temporarily (while being held down) toggles VSync (instead of just turning it off while being held down).

OK. How many of you use the V or F1 key(s) to speed up ZC to pass through an area where you've already been? (Or other purposes.) .... Mainly, I just want to hear your thoughts.

08-04-2003, 04:33 PM
Just don't make it "V"

Dart Zaidyer
08-05-2003, 10:33 AM
Does anyone realize that VSync is completely useless in Windowed Mode for the Windows version? Windows is so busy slowing down the processor and taking up RAM that it makes no difference at all.

08-05-2003, 11:20 AM
:laughing: Yeah.

But for those of us who still use the Dos version for some reason, it's quite useful.

08-05-2003, 03:39 PM
I'm sure I don't count anyway, but I just turn on fast movement and wall through walls. muwhaha.

08-05-2003, 04:13 PM
:laughing: Heh. To be honest, .. so do I. ;) But that can get us places where we didn't want to go, believe me.

08-05-2003, 05:04 PM
You don't have to be a superintelligent wierdo to get through a dungeon the old fashion way :grad:

08-06-2003, 08:53 PM
I use the "v" button to speed through places I've been to.. also, I use that button when I have to push a block from one side of the screen to the other side.. kinda kewl if ya ask me :p