PDA

View Full Version : Animated doors



DarkFlameWolf
07-23-2003, 07:27 PM
How do I animate shutters and locked doors?

Ganonator
07-23-2003, 07:35 PM
Have 2 sets of comboes set up with the door halfway open in one, and totally the other. (and the other way around for slamming shutters) Obviously set the first one to cycle to the next one.

In the door combo set screen, select the first combo in the series for that particular frame.

That's pretty much there is to it. You do not need to animate closed locked doors, obviously regular doors, or bombable walls.

ShadowTiger
07-24-2003, 02:23 PM
You may need to do a little bit of work with this one. When Link walks north through an opening in the wall, (An open door, whatever.) and sees a door on his left, it -should- already be closed. Know what I mean? Then, link opens the door, steps through, and decides to walk back. When he walks into the room, the door shouldn't be closed, but open for a second to allow him to walk through, and then close after him. ( I would give him about 180 tics worth of time. :shrug: ) So that's what we need to simulate. I would assume that more screens are necessary for this.

So yes, it would be combo cycled to achieve such an effect.