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idontknow
07-21-2003, 05:59 PM
i have some questions:
1. what is the effect of cyling "..trap" combos?
2. if a secret combo appears over a "trap" combo, will the trap disappear?
3. how can i make it so that when a trap hits a certain spot, it will disappear? (is it even possible)...i'm not sure, but i don't think traps can activate any secrets, although they should--(see my suggestions about traps) i think there should be a new 'weapons' flag that is triggered when the trap runs over it; this way (using secrets & cleverness) we can have traps that seem to change direction

Ganonator
07-21-2003, 06:04 PM
You can try these out, you know.

1) nothing. it stays on the first combo. New appearing trap combos do not create new traps.
2) No.
3) If you had stellar combo cycling timing, you could have it go behind a wall and get stuck in a 1x1 "hole". There is no real way to simply eliminate a trap. :shrug:

idontknow
07-21-2003, 06:08 PM
damn it! another question:
4. are they considered "enemies", like in the same sense that statues spawn fireshooter "enemies" so thats why their fire can't be stopped? i really wish traps & statues could simply be destroyed & created

Questwizard88
07-21-2003, 07:06 PM
4: i think they ae considered an enemy, but they might not be..