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View Full Version : Regarding cave/item rooms...



Arathorn21st
07-11-2003, 04:16 PM
Is it possible to have multiple cave/item rooms on one map? It seems that there's only one possibility per map; screen 80. I tried a warp to screen 80 on a new dmap on a blank map, but it just used screen 80 of the current map.

Tsukuru
07-11-2003, 04:38 PM
Yes, it is. Not very many quests use screen 80 anymore, as it is restricting to have one type of cave/item room. You have to do a tile warp from the map to the screen you want to be the cave/item room.

For example, let's say you have an overworld. On this overworld you have a shop. In the screen where the shop entrance is located, you set the tile warp to the inside of the shop. Most people use entrance/exit as the warp type, and a dmap titled "Shop" or "House" or whatever this building is. Keep in mind if you want text to display the level # on the dmap must not be 0.

Arathorn21st
07-11-2003, 04:52 PM
Ah. I was using the "cave/item" warp instead of the entrance/exit warp.

Linkafier
07-22-2003, 11:54 PM
Yes that's possible Arathorn.Just make another screen on the same map that you would like for the tile warp destination.Then you have to set the tile warp to that screen. Make sure that the tile warp goes to the correct map.