View Full Version : Dmaps in Maps
Crazy_Link
06-13-2003, 05:41 AM
How do you set # maps on 1 dmap?
ShadowTiger
06-13-2003, 08:54 AM
Oh, I don't think it's actually possible. :shakeno: Dmaps have a map #, not the other way around. So each Dmap can only take place on one map. However, you can set the Level # to be the same for the two Dmaps, which will make things a whole lot easier. This means that you can share the map information, as well as the compass, (if you want. The compass goes by the Dmap, I believe. Whether you HAVE the compass or not can be determined also by level #, and can be set in init. data.
Crazy_Link
06-13-2003, 09:17 AM
Well that just plain sucks!
Ielen
06-13-2003, 09:53 AM
In any quest, you always require Dmaps for events, overworlds, dungeon lvls, dungeon bosses, etc.
You may end up creating lots of Dmaps which use the same map, like say for a dungeon, there could be a Dmap for the dungeon lvl, a Dmap for the boss, a Dmap for the Triforce.
All of these Dmaps listed above use the same Map.
So Dmaps & Maps are inter-related, inter-twined & inter-connected. You can't have a Dmap without a Map & vice-versa in quests.
Tsukuru
06-13-2003, 09:54 AM
What would be the purpous of having a separate dmap for the triforce?
Petoe
06-13-2003, 10:07 AM
Originally posted by Tsukuru
What would be the purpous of having a separate dmap for the triforce?
If you want the triforce room to have different midi than the rest of the level, then the Triforce room needs own DMap.
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