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idontknow
05-22-2003, 01:27 PM
here's how you can successfully make link's tiles for items so that they each affect link differently but when different combinations of the items are collected in different orders, link's tiles are changed appropriately:
1, 2, (2+1), 4, (4+1), (4+2), (4+1+2), 8, (8+1) (8+2), (8+1+2), (8+4), (8+4+1), (8+4+2), (8+4+2+1)
So, what does this pattern mean? 1 refers to 1 tile to the left of the original link tile for a specific action. The first item you have should be set to have a link tile mod of 1. The next should be 2. The third tile in the series is (2+1), meaning that this is what link looks like he has the first & second item. Tile 4 is what link looks like only when having the 3rd item with the link tile mod of 4. (4+1) is tile 5 and it is the tile of link when he has the 3rd item plus the first item. So basically, if you want to make different link tiles so that he changes appropriately no matter what combination of items he has, use this pattern. The # of tiles need increases expedentially with a base of 2. So, the 1st tile in the series is the tile of link with only the 1st modifying item. The second, is the second tile; the 3rd, the fourth tile. The 4th, the 8th tile--think of it like this:
1, 2, 4, 8, 16, 32, 64, 128...etc. So, if you really want it so that to use a lot of link tile modifying items in your quest, then you'll need a lot of tiles--for example, if you want to have 5, then the # of tiles you'll need will be 16X4X3=192 tiles! (and thats just for walking!)