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Zeldageek
05-03-2003, 03:46 PM
I didn't know where to put this, but was pretty sure that this was the place. Anyway, I just got some new tiles from PureZC, but didn't know how to add them in my quest. They were dungeon map tiles and string box tiles. I know how to put them in my tile inventory, but, again, don't know how to work them. Please help me out!

DeathLink
05-03-2003, 03:50 PM
take a screen shot (F12) if you want to add them, use the import function if you want to use the whole set

Zeldageek
05-03-2003, 11:43 PM
Wait... that information didn't help me. Was that for both? Or for what? :cry:

Verbatim
05-05-2003, 11:47 AM
There's a good reason why that didn't help.

I take it you've already decided which tileset you're using, and you just want to add some more tiles to it? In that case, go to quest->graphics->tiles, go to where you want the tiles imported, and hit the "grab" button. Then, hit the "choose file" button, and browse to find the file you want to grab from.

If you want to get all the combos imported at once, you can use the "leech" feature, otherwise, just grab the ones you want. You may be able to grab a few at a time by shift-clicking or ctrl-clicking in the grabber.

Zeldageek
05-05-2003, 05:45 PM
Nope. Not what I wanted. I'M USING VERSION 1.90!!! :(

Happyman
05-05-2003, 09:45 PM
First off... http://www.armageddongames.net/showthread.php?s=&threadid=69505 ... calm down.

OK, let's see here... the string box tiles don't work with 1.90.

As a matter of fact... the dungeon map tiles don't work with 1.90 either...

You're outta luck. :shrug:

DeathLink
05-06-2003, 12:30 AM
try to download a public beta for 1.92 else it wont work

Verbatim
05-06-2003, 08:43 AM
Well, you can specify what you want the background of a dungeon map to look like in general. That's under Misc. Data->Map Styles.

What you can do now in b182 that you couldn't in 1.90 is give each Dmap its own unique map picture.