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View Full Version : Timed Warps



Yoshiman
04-26-2003, 11:55 PM
These are implemented right? On the screen flags menu, it says "Timed Warp Tics: 0 " Can someone explain how to use this?

ShadowTiger
04-27-2003, 08:51 AM
About 120 tics equal a second. Maybe 60, I'm not sure.

If you want timed pit warps, experiment with combo cycling a regular, walkable tile, and a pit combo.

idontknow
04-27-2003, 09:18 AM
yeah, more specifically; the timed warp tics sets the amount of time it takes for Link to warp after entering the screen. Note that if the tics is set to 0 Link will not warp. If set to anything else, Link will warp via the Side Warp data. You could also make regular combos that look like the ground and they cycle through a series and eventually cycle to an identical combo but is a pit combo type and that way, after waiting a little while, Link will actually warp via the tile warp.