Raichu86
04-17-2003, 08:35 PM
I've come up with an interesting concept that would make for a very useful type of combo. By combining conveyors with combo cycling, one could easily make a platform that floats across pits in a room (they would have to animate at exactly the same rate as the conveyor pushes Link). However, there is one problem with conveyor tiles that prevents this from working: They resist Link the wrong way to simulate a moving platform.
Example:
For the platform to be moving up, you would have to use a conveyor-up combo to push Link along with the platform. However, if Link tries to walk DOWN, the conveyor will be fighting him, and it will take him a lot of effort to fall off of the platform. In reality, walking in the opposite direction of a moving object will add the speeds of the two objects, making them part ways more quickly.
Now, what if Link walks in the same direction as the platform? The way conveyors work will DOUBLE his speed, while in reality, walking in the same direction as a moving object will make it take longer for them to part ways (assuming they're going at different speeds).
What I'd like to see is a set of conveyor combos where Link, while being still, will be pushed in the same direction as a conveyor is going, but while moving, doubles Link's speed when going the opposite direction, and halves it when going in the same direction.
I've done the best I can to explain this. Does anybody understand what I'm suggesting?
Example:
For the platform to be moving up, you would have to use a conveyor-up combo to push Link along with the platform. However, if Link tries to walk DOWN, the conveyor will be fighting him, and it will take him a lot of effort to fall off of the platform. In reality, walking in the opposite direction of a moving object will add the speeds of the two objects, making them part ways more quickly.
Now, what if Link walks in the same direction as the platform? The way conveyors work will DOUBLE his speed, while in reality, walking in the same direction as a moving object will make it take longer for them to part ways (assuming they're going at different speeds).
What I'd like to see is a set of conveyor combos where Link, while being still, will be pushed in the same direction as a conveyor is going, but while moving, doubles Link's speed when going the opposite direction, and halves it when going in the same direction.
I've done the best I can to explain this. Does anybody understand what I'm suggesting?