TheGeepster
03-21-2003, 11:34 PM
The proposed setup used an activated switch with a secret activation flag (something like boomerang or sword), an inactive switch with a secret flag (set to activated switch with flag), and block up tiles and block down tiles set to switch back and forth using tier 2 secret flags.
The blocks themselves work fine, as does the inactive switch, but the active switch never goes inactive like I want it to. Any ideas here?
Also, I did check on the nature of statues, the "Statues Shoot Fire" rule, and both under-combo and secret combos.
Undercombo statues never shoot fire. Temp-triggered statues don't either. Perma-Triggered statues, however, do shoot fire if you return to the screen, but require the player to exit the screen and return to do so. This suggests that the statue fire rule works as follows:
1) Player enters screen with rule set.
2) ZC immediately searches all combos on screen for statues.
3) A Fireshooter enemy is placed at any spot a statue is found.
4) All this takes in less than 1 tic, and then control passes to the player again.
5) Triggering a combo (secret or under) does not call up the routine to place fireshooter enemies.
It might be an interesting idea to have at least secret combos call the code for the "Statues Shoot Fire" rule IF the rule is active on screen.
The blocks themselves work fine, as does the inactive switch, but the active switch never goes inactive like I want it to. Any ideas here?
Also, I did check on the nature of statues, the "Statues Shoot Fire" rule, and both under-combo and secret combos.
Undercombo statues never shoot fire. Temp-triggered statues don't either. Perma-Triggered statues, however, do shoot fire if you return to the screen, but require the player to exit the screen and return to do so. This suggests that the statue fire rule works as follows:
1) Player enters screen with rule set.
2) ZC immediately searches all combos on screen for statues.
3) A Fireshooter enemy is placed at any spot a statue is found.
4) All this takes in less than 1 tic, and then control passes to the player again.
5) Triggering a combo (secret or under) does not call up the routine to place fireshooter enemies.
It might be an interesting idea to have at least secret combos call the code for the "Statues Shoot Fire" rule IF the rule is active on screen.