Freedom
03-10-2003, 05:25 AM
Below is IDK's tutorial section on title screens, is there something missing or am I just not understanding this?
it won't work for me.
first off, do you open the game on this screen?
if so it won't trigger my message string.
second, it says set up a seperate dmap for this screen, is it on a different map or is it on the overworld map?
do you put a level # on the dmap?
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
XVIII. Making a Title screen
1. Make the basic surroundings/background.
2. Put Link in a spot surrrounded by unwalkable combos so that he can't move
3. check the screen flag "invis. Link"
4. Check the screen flag "No subscreen"
5. Make a new dmap with a dungeon type and make this screen a part of this dmap and make the coordinates of the "continue" option the coordinates of this screen. Set the title screen
music that you want as the dmap's midi.
6. Set the Message String as the string of which you want to be the title of your quest
7. If you want things such as clouds, rain, thunder, trees, etc, use layers to make these things.
8. If you want the player to be able to press an arrow key to continue pass the title screen, place Link at the edge of the screen and then use the side warp
or you could surround Link by stair warps and use the tile warp.
9. if you want LInk to automatically warp after a certain period of time, go to the screen data menu and set the # of tics; remember 60 tics=1 sec. Then set the side warp to the next part
of your quest.
it won't work for me.
first off, do you open the game on this screen?
if so it won't trigger my message string.
second, it says set up a seperate dmap for this screen, is it on a different map or is it on the overworld map?
do you put a level # on the dmap?
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
XVIII. Making a Title screen
1. Make the basic surroundings/background.
2. Put Link in a spot surrrounded by unwalkable combos so that he can't move
3. check the screen flag "invis. Link"
4. Check the screen flag "No subscreen"
5. Make a new dmap with a dungeon type and make this screen a part of this dmap and make the coordinates of the "continue" option the coordinates of this screen. Set the title screen
music that you want as the dmap's midi.
6. Set the Message String as the string of which you want to be the title of your quest
7. If you want things such as clouds, rain, thunder, trees, etc, use layers to make these things.
8. If you want the player to be able to press an arrow key to continue pass the title screen, place Link at the edge of the screen and then use the side warp
or you could surround Link by stair warps and use the tile warp.
9. if you want LInk to automatically warp after a certain period of time, go to the screen data menu and set the # of tics; remember 60 tics=1 sec. Then set the side warp to the next part
of your quest.