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View Full Version : House that leads to a seperate DMap



Questwizard88
03-05-2003, 10:50 AM
How do I make a house that will lead to a seperate DMap? I need to do this because I wan music in my houses.:cry:

TheGeepster
03-05-2003, 10:59 AM
Just treat the inside of the house like a small cave (Make up the room, set up the entrance/exit side warp or stair case and set up the dmap, several separate house on one dmap if you want.)make the overworld tile warp settings the same as you'd use to enter a cave.

Note that if an item/shop/info type room will be "underground" for overworld dmaps and actually on screen for dungeons and caves, so you'll want the inside of the house to be a cave or a dungeon.

Questwizard88
03-05-2003, 11:00 AM
Thanks. Iv'e never been able to get this to work before.

EDIT: map works fine guy doen't show up and string won't work.

TheGeepster
03-05-2003, 11:29 AM
Did you set the guy and string up on the map of the inside of the house? If you set it up inside, did you make the dmap type cave or dungeon as opposed to overworld?

Questwizard88
03-05-2003, 11:30 AM
Yes, I did. But it still won't work. this also happens with my intro.

ShadowTiger
03-05-2003, 11:31 AM
Oh, I think that the problem here is the level #. It can't be 0. Try level # 250. It they're just little houses, just with music, then you'll want it to be Level #250. There's really nothing special about level #250, it's just well out of the way, and if you want an event, you can use one because you're using a level #! :kawaii:

So remember. Guy in house with music = Need a level #.

OK. Good luck with that. :thumbsup:

:moo:

Questwizard88
03-05-2003, 04:17 PM
I'll try that. Thanks.

EDIT: It didn't work at all.

EDIT2: I got the intro screen working right. :grin:

Freedom
03-05-2003, 04:25 PM
you have to put the guy and string in the house, not the overworld :O)

Questwizard88
03-05-2003, 04:26 PM
They are in the house. I just tried something else, so i'm gonna go test it real quick.
EDIT: It worked! Thanks for your help.:confuse2: