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View Full Version : 3D triforce: available now!



Sludge
03-01-2003, 05:48 AM
http://www.sludgegames.com/images/tri_ex.gif

Yes that's right, you can download it in this thread. Always wanted to have a title screen with 3D spinning triforces? Here is your chance.

Here is a picture of the animation:
http://www.sludgegames.com/images/tri_img.gif

It's a 40 frame animation and you'll need 4 tile pages to contain it. Here is an "easy zquest rip" version of the triforce:
http://www.sludgegames.com/images/tri_zq.gif

I suggest you'll download the zip containing bmp files, so you're sure they're imported correctly:
http://www.sludgegames.com/images/tri_bmp.zip

Yoshiman
03-01-2003, 08:39 AM
Holy cow! That's a lotta tiles!

Ian
03-01-2003, 02:19 PM
:o Wow, they look great (omg theres so many tiles!)

*b*
03-01-2003, 02:41 PM
WOW! could you possibly put them in the dimensions for zquest? the pic is too long, wich means lots of grabbing and re grabbing and moving and all that not very nice stuff

Sludge
03-01-2003, 03:17 PM
Well, I've already thought of that.
The tiles are lined up as 20x2 (40 frames) so you'll first import the left side of the picture, than you import the right side of the picture.

I've changed the picture to show grid lines to make it easier for you all. Of course, the grid lines aren't in the zip (so that the animation isn't messed up).
In the picture above you'll get an idea on how to set up the combo's.

Questwizard88
03-01-2003, 03:24 PM
Load of tiles, but it looks good!

System Error
03-01-2003, 04:28 PM
Sweet ass! Very good job on it! This is simply a work of art.

Questwizard88
03-01-2003, 04:40 PM
I've already gotten it running. Only took about 3 minutes. Anyway, very good job!

*b*
03-01-2003, 07:53 PM
oh, I see now, thanks sludge!

ShadowTiger
03-02-2003, 11:19 AM
Wow. All I can say is, congratulations on actually getting them to work, Sludge. It must have been hell to draw, but now your efforts have paid off, and I must say, they look... well... pretty darn impressive. :cool:

Now we just have to find a way to use them in our quests. I'm sure we can figure something out. ;)

Questwizard88
03-02-2003, 02:41 PM
I'm gonna use them in the intro sequence for my quest.

idontknow
03-03-2003, 10:55 PM
what would these tiles be used for? there's no item that big...its not really necessary, is it?

Questwizard88
03-03-2003, 11:03 PM
They can be used for a title screen,. They aren't as hard to set up as they look.

DarkDragoonX
03-04-2003, 12:08 AM
Sludge... you have far, far, FAR too much time your hands.

Cloral
03-05-2003, 04:22 AM
...and I thought my sequence of the big crystal fom LttP was big...
(3x4 tiles, I think 8 frames)

Yoshiman
03-05-2003, 07:44 AM
Orginally posted by DarkDragoonX
Sludge... you have far, far, FAR too much time your hands
Anyone who plays around with ZQuest has too much time on their hands.

cbailey77
03-07-2003, 04:34 PM
I bet that took ALOT of time to make all that tiles!!! Sure seems EXTREMELY time consuming!!! lol

ShadowTiger
03-07-2003, 04:45 PM
Yes. Thou art certainly correct in thy reasonings.....

Now, it just discovered that it would be possible to use these triforce pieces on the ground if you had to, so that's another reason to use these. (Albeit, a select piece. :sweat: ) If you had a slot on the floor that you have to fill with the triforce, then you can finally do it. The triforce pieces would appear to "enlarge" as they leave your "backpack," and fit into the slots, erego dissolving any force field you may have erected to bar the player from entering Ganon's despicable fortress of evil stuffings...

Heh.

Teilyr
03-08-2003, 12:52 AM
That thing is effing huge. :eek:

But now, at least I have the frames to make sense of it.. Thanks sludge. :D