Jigglysaint
02-25-2003, 09:37 PM
I am making a game based on the Intellivision game "Advanced Dungeons&Dragons, Treasure of Tarmin". This will push the limits of ZC, the other way that is! The objective is to find your way to the Minotaur and claim the treasure. This won't be easy because the way is locked, and only by assembling the Teleport bood can you stand a chance. The book was split into 8 pieces by the Minitaur and are kept safe via 8 special doors that are enchanted, hence refered to as "Enchated Doors". Along the way there are treasures abound, and nasty monsters too. The quest will be quite repetitive, just like in the real game, but the focus will be on searching the maze and recovering artifacts.
The true intent of this game is to see how far the other way I can go, graphics wise, and still produce a fun quest. We have seen C-dawgs masterpieces, but nobody has tried tackling an oldschool quest before. I might add a few things to make the game more fun, but the main objective will be very clear. Oh, and you have to finish the game in one sitting too, meaning no saves(or you will get stuck). You can't even die once(well, maybe once or twice.).
The true intent of this game is to see how far the other way I can go, graphics wise, and still produce a fun quest. We have seen C-dawgs masterpieces, but nobody has tried tackling an oldschool quest before. I might add a few things to make the game more fun, but the main objective will be very clear. Oh, and you have to finish the game in one sitting too, meaning no saves(or you will get stuck). You can't even die once(well, maybe once or twice.).