idontknow
02-19-2003, 09:47 PM
not sure what we should call them but these are the flags that are actually "created" when you activate secret combos..."Tiers" or "phases" are the levels of secret combos...when you activate a first "Tier" or set of combos, then you could activate the secret combos and secret, secret flags (or level 2 flags) and when you activate the level 2 flags, you could activate them and thus activate any level 3 flags, or tear 2 secrets....essentially what you have is a chain/series of secrets. I dedicate this post to all ideas people have experimented with this new system of multi-level secrets so we could share and get ideas going around about how to use this to one's advantage...in the post that i had started about this i have found several ideas, including the following:
-Creating moveable block puzzles:
--have a door thats actually just a wall door combo and using combo cycling i made the door shut when Link enters the room. put the secret flags 21, 22, & 23 over each part of the door and make the secret combos for them just the same combos as the shutter door and then i made the secret flags for these secret flags the secret flags 24, 25, & 26 respectively. I made the secret combos for these the open part of the door. I started the room with one push block that you have to push to right to a "block trigger" and when you do so, it activates the tier 1 secrets and thus creates two more blocks that you have to push to two more block triggers and when you do that, the tier 2 secrets, the shutter door, opens!
-Appearable and slashable chest
--simply turn on the "enemies-->secret" screen flag and then place a secret flag 16 and set that secret combo 16 to the slashable chest combo and set its secret flag to "armos-->item" set the room type to special as normal and then set the special item...oh...finally just set the undercombo...tadah!
-Torch/Retracted Wall
--make a series of about 12 tiles that would show a looping animation of a lighted candle/torch. Make a combo that has 12 or whatever as the # of frames and set the animation speed to 10. Copy this combo 3 times. Link each of these combos together in an appropriate series and then make a combo of a unlit torch. Link the last lighted torch to this unlit torch combo. Now place the unlit combo on the screen and then place a burn combo over it. Go to the secret combo dialogue box and set the secret burn combo type to the first lighted torch in the sequence you had just created and then set the secret flag type to burn. Now, make a wall or obstacle that could only go away when the torch is lit. Make a tile of that wall retracted. Copy the tile of the retracted wall so that you have 16 consecutive retracted wall tiles and then make a combo of these tiles, selecting the first one and set the animation frames to 16 and animation speed to 10. Copy this combo 3 more times and link each of these combos together apropriately. Make a combo of the actual wall and link the last combo of the retracted wall to this combo...there should be no unwalkable areas of the retracted wall combo and the regular wall combo completely unwalkable. Then place the regular wall combo on the screen & then place the secret tile 16 on the screen over these wall combos and then go to the secret combo editor. Make secret combo 16 the first retracted wall combo and then set its level 2 flag type to secret combo 16. TaDah! now you have a torch that eventually fades out but could be lit or burned as many times as you can and when the torch goes out, the retracted wall goes back up too! Note you could also do this with other weapon flags (arrows would be great, bombs, etc.)
-Creating moveable block puzzles:
--have a door thats actually just a wall door combo and using combo cycling i made the door shut when Link enters the room. put the secret flags 21, 22, & 23 over each part of the door and make the secret combos for them just the same combos as the shutter door and then i made the secret flags for these secret flags the secret flags 24, 25, & 26 respectively. I made the secret combos for these the open part of the door. I started the room with one push block that you have to push to right to a "block trigger" and when you do so, it activates the tier 1 secrets and thus creates two more blocks that you have to push to two more block triggers and when you do that, the tier 2 secrets, the shutter door, opens!
-Appearable and slashable chest
--simply turn on the "enemies-->secret" screen flag and then place a secret flag 16 and set that secret combo 16 to the slashable chest combo and set its secret flag to "armos-->item" set the room type to special as normal and then set the special item...oh...finally just set the undercombo...tadah!
-Torch/Retracted Wall
--make a series of about 12 tiles that would show a looping animation of a lighted candle/torch. Make a combo that has 12 or whatever as the # of frames and set the animation speed to 10. Copy this combo 3 times. Link each of these combos together in an appropriate series and then make a combo of a unlit torch. Link the last lighted torch to this unlit torch combo. Now place the unlit combo on the screen and then place a burn combo over it. Go to the secret combo dialogue box and set the secret burn combo type to the first lighted torch in the sequence you had just created and then set the secret flag type to burn. Now, make a wall or obstacle that could only go away when the torch is lit. Make a tile of that wall retracted. Copy the tile of the retracted wall so that you have 16 consecutive retracted wall tiles and then make a combo of these tiles, selecting the first one and set the animation frames to 16 and animation speed to 10. Copy this combo 3 more times and link each of these combos together apropriately. Make a combo of the actual wall and link the last combo of the retracted wall to this combo...there should be no unwalkable areas of the retracted wall combo and the regular wall combo completely unwalkable. Then place the regular wall combo on the screen & then place the secret tile 16 on the screen over these wall combos and then go to the secret combo editor. Make secret combo 16 the first retracted wall combo and then set its level 2 flag type to secret combo 16. TaDah! now you have a torch that eventually fades out but could be lit or burned as many times as you can and when the torch goes out, the retracted wall goes back up too! Note you could also do this with other weapon flags (arrows would be great, bombs, etc.)