TheGeepster
02-19-2003, 08:37 AM
IDK asked recently why combos has to last the same amount of time, and research has determined an answer.
At any given moment, ZC keeps track of where each animated combo is in its own animation loop. It does not reset this whenever a combo cycles to the combo in question.
If you have combos being cycled that are differing lengths, You may find that the combo is starting from somewhere other than the beginning (maybe even right at the end) and is thus cut short. That is where the earlier research on the formula for # of tics in an animation should come in handy. With that all combos can be made of identical length, this ceases to be a problem.
NEXT UP: Is use of "1-frame animation" possible? Check back later.
At any given moment, ZC keeps track of where each animated combo is in its own animation loop. It does not reset this whenever a combo cycles to the combo in question.
If you have combos being cycled that are differing lengths, You may find that the combo is starting from somewhere other than the beginning (maybe even right at the end) and is thus cut short. That is where the earlier research on the formula for # of tics in an animation should come in handy. With that all combos can be made of identical length, this ceases to be a problem.
NEXT UP: Is use of "1-frame animation" possible? Check back later.