View Full Version : Odd Future Plans
idontknow
02-14-2003, 08:32 PM
What is meant by the following in the future plans section of zeldaclassic.com (http://www.zeldaclassic.com)
Height combo variable
Z3-style fireballs
Combo format revamping
Cane of Byrna
Cane of Somaria
Enemy HP/Damage multiplier for DMAP
Fix raft use in dungeons
slothman
02-14-2003, 09:34 PM
The enemy multiplier means each DMAP will have a value. If the values is 1 then the enemies have normal hit points in that DMAP. 2 means they are twice as hard to hit, etc. The canes of Somaria and Byrna are from z3 ALTTP, they create a "block" which can be used to activate secrets or thrown. The other cane, I forget which is which, creates a shield for you. As for "Combo format revamping", right now each one has a walkable set for each of the 4 corners, a "different color" for each corner, a combo type, i.e. none, cave, water, burnable, etc., as well as a tile. DN is/was thinking of making multiple combo types available to each tile.
As for the others I don't know.
The Cane of Somaria is the one that activates secrets and creates blocks. I've never seen a 'Cane of Byrna' before, but by process of elimination, that must be the shielding one.
System Error
02-15-2003, 01:19 AM
Z3 Style Fireballs probably means "Fireballs act like Fireballs from Zelda 3." Height Combo Varible probably is related to how layers act with flying and hopping enemies.
TheGeepster
02-15-2003, 04:19 AM
We do have a Cane of Byrna of sorts in the boots, which can be checked to use magic up, I think.
So what would Height Combo Variable do exactly? Would it act as an absolute block for everything except maybe gliding enemies?
EDIT: Now that I think about it, The Cane of Byrna blocked damage from fireballs and enemies as well, so it would be, in essence, a carryable clock as opposed to what the boots do now.
Actually, Geep, the 'carryable clock' thing isn't totally true... you could get hurt by running into enemies while you had the clock in Z1. :grad:
In Z3, fireballs travelled just like regular Z1 fireballs, except they made weird sounds when shot and had ember trails after them. That's the only differences I can think of.
TheGeepster
02-15-2003, 11:20 AM
So a Z3 fireball would have a sparkle sprite and a nifty sound then. I see.
System Error
02-15-2003, 07:42 PM
Dungeon Raft fix...now that I think about it...rafts work fine in dungeons...if I remember it correctly. :-/
Praethus
02-16-2003, 02:57 AM
I think Height Variable is for jumping off cliffs.
or maybe walking under something, then going up a hill and walking over it, like a bridge ? or maybe it was layers
Correction: You can't get hurt by enemies with the clock. I was just playing Z1 a while ago, and walked right over a Black Moblin while using the clock, free of damage. Sorry if I misled anyone. :mad:
System Error
02-16-2003, 04:40 PM
Well...let me see...you're right! I don't use the clock, however, so I don't have to worry. The Clock is too cheap anyhow.
TheGeepster
02-17-2003, 01:25 AM
Height Variable is one of the things I've been waiting for then. Layers is done according to the thread. I think it may be for cliffs and such.
As for the Naryu's Love/Cane of Byrna (almost the same thing) I imagine they would use a lot of magic. (With normal magic you could use, say 2 casts of Naryu or the Cane of Byrna for a similar amount of time.)
I am curious if Farore's Wind (not implemented yet) would create the need for a "No-Warp" Screen flag to block its use in certain areas.
RipperX
02-17-2003, 03:06 AM
The Cane that makes blocks is pretty cool, but that other one was the most worthless thing in LttP, I have never used it, that cape works better. But wouldn't one need to make a magic meter or do you think that it would be based on Ruples?
TheGeepster
02-17-2003, 03:52 AM
There's already a magic meter and half magic implemented. You can set the candle, lens, boots, and wand to use magic currently.
And am I right that Height Combo Variable would be to allow a person to enter a screen on the top and "hop down" to an otherwise unreachable ledge on the same screen?
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