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NerdWarrior
02-08-2003, 02:37 PM
DN has done some good things...they're not as invisible now, but I like them...
http://members.aol.com/thehunter446/invis.gif
Awesome! I don't remember 'em like this!

Turn-A Gamer
02-08-2003, 02:59 PM
One word to sum up the current "invisible enemies": Predator.

NerdWarrior
02-08-2003, 03:02 PM
Lmao! Exactly. It's more like "Enemy Cloakers Approaching"

DarkFlameWolf
02-08-2003, 03:05 PM
yeah, but I feel he shouldn't have made a cloaked outline of them, but rather left them completely invisible. Sure, its cool looking, but it defeats the purpose of them. Because you can clearly see where they are and sometimes what type of enemy they are.

NerdWarrior
02-08-2003, 03:06 PM
Yeah...that's true. How about making that into a quest rule?

VEL
02-08-2003, 03:37 PM
I think there is going to be 2 levels of enemy invisibility, level 1 which looks like it is now and level 2 which is completely invisible. Amulet level 1 will let you see level 1 invis. enemies, and it might make level 2 invis. look like level 1 (not sure). The level 2 amulet will let you see both level 1&2 enemies.

NerdWarrior
02-08-2003, 03:43 PM
Yeah, there are going to be two levels. Keep the lvl 2 ones completely invisible though.

idontknow
02-08-2003, 04:02 PM
i think that there should be two seperate screen flags: "cloaked enemies" (like they are now) and "invisible" enemies...i agree that its cool to have enemies "invisible" the way they are now, but when it comes time to make a custom boss, it looks really sloppy...so i suggest either fixing this altogether, or having two seperate screen flags...

Saro
02-09-2003, 12:18 AM
Just switch on your X-Ray visors, folks, and use a Super Missile...

Damn, been playing too much MP lately... :tongue:

Turn-A Gamer
02-09-2003, 03:58 AM
Run for your life! It's the Dark Templar!

System Error
02-09-2003, 07:38 PM
I agree with DFW. Now, anyone with an observant eye can see the invisible enemies easily and kill invisible enemies. It should be a quest rule whether to have them cloaking or completely invisible.

NerdWarrior
02-09-2003, 09:24 PM
Yeah...but this is great!
CLOAKING BOSSES! How? Two boss rooms, one has invis enemies on, and the other off. Use timed warps or pits well with FSWs, and boom!

Dark Entity
02-10-2003, 11:29 PM
Does this new feature infringe w/ classic quests, making previously invisible enemies appear as "cloaked" when the quests are played with beta 182/83?

System Error
02-10-2003, 11:44 PM
Most likely. I haven't tested it out yet, but it probably does affect classic quests.

Turn-A Gamer
02-12-2003, 12:11 AM
Originally posted by NerdWarrior
Yeah...but this is great!
CLOAKING BOSSES! How? Two boss rooms, one has invis enemies on, and the other off. Use timed warps or pits well with FSWs, and boom!

Problem. What if you hit the cloaked boss? The hits don't count.