DarkDragoonX
02-05-2003, 08:10 PM
Okay, so in order to create a translucency, the game blends the colors from both layers together to find the proper color used to simulate translucency. What C-Set does it look at to find the translucent color? For example, if link is standing under a translucent cloud, and some of the tile underneath link is showing through, does it look for the color to use in the C-set that the "translucent" tile is using? Link's C-set? The C-set of the tile under link? Or does it look for the proper color out of every c-set in the level?
That just gave me an idea.
What we really need is a user-defined translucency table (each quest would have it's own table, of course) that holds, say, 128 colors. The user would set these colors him/herself. When the quest starts, the table is loaded into memory, and when a translucency effect is called, the program would check the translucency table, and use the color that fits best.
In addition to this, a translucency tool would be useful... a tool that allows the user to specify two colors from two different C-Sets, and will then generate the exact "translucent" color needed, and automatically add it to the translucency table.
I know all that sounds kind of oblong, but it would make things sooooo much easier.
That just gave me an idea.
What we really need is a user-defined translucency table (each quest would have it's own table, of course) that holds, say, 128 colors. The user would set these colors him/herself. When the quest starts, the table is loaded into memory, and when a translucency effect is called, the program would check the translucency table, and use the color that fits best.
In addition to this, a translucency tool would be useful... a tool that allows the user to specify two colors from two different C-Sets, and will then generate the exact "translucent" color needed, and automatically add it to the translucency table.
I know all that sounds kind of oblong, but it would make things sooooo much easier.