Cloral
01-30-2003, 12:24 AM
From what I understand, checking the 'freeform dungeons' rule makes it so that the old 'edge grid' isn't there - meaning that Link can move freely along the edges of the screen. Also, the edge no longer overlap on top of Link, meaning that if you do have doors you have to make sure they are 'overhead' combos so that Link will actually appear to walk under them. Is this all true, and are there any other reprecussions to using them? For instance, does Link still walk the full 2 spaces in from the edge whenever you go to a new screen?
I really think it would be nice BTW to have a 'no wall' door type. It wouldn't show up as anything, but it would keep Link from walking inwards 2 spaces seeing as there would be no door on that side. Also, it would show up on the map as a door (in other words, if there were 2 'no wall' door types in adjacent rooms, they would appear on the map to be connected - something that does not happen with the 'wall' type) to help keep the map looking correct.
I really think it would be nice BTW to have a 'no wall' door type. It wouldn't show up as anything, but it would keep Link from walking inwards 2 spaces seeing as there would be no door on that side. Also, it would show up on the map as a door (in other words, if there were 2 'no wall' door types in adjacent rooms, they would appear on the map to be connected - something that does not happen with the 'wall' type) to help keep the map looking correct.