Cavendish
01-26-2003, 04:25 PM
I imagine that this has been thought of before, but humor me, I'm new.
Anyways, the idea goes as follows: when Link enters a room through a shuttered door, Link automatically goes all the way in and the door slams shut behind him (even if it immediately opens again). If I put an enemy (or ten) right on the tile/pair of tiles Link enters in, is there any way that Link can avoid being hit? If Link steps on a warp tile and is taken to a room where a bunch of enemies start out right underneath him, is there any way to avoid being hit then?
Aside from purely sadistic uses, I thought something along these lines could be used with red bubbles to make a "swordless dungeon", provided the quest rules are set up appropriately, but I wanted to try and make sure there weren't any loopholes.
Anyways, the idea goes as follows: when Link enters a room through a shuttered door, Link automatically goes all the way in and the door slams shut behind him (even if it immediately opens again). If I put an enemy (or ten) right on the tile/pair of tiles Link enters in, is there any way that Link can avoid being hit? If Link steps on a warp tile and is taken to a room where a bunch of enemies start out right underneath him, is there any way to avoid being hit then?
Aside from purely sadistic uses, I thought something along these lines could be used with red bubbles to make a "swordless dungeon", provided the quest rules are set up appropriately, but I wanted to try and make sure there weren't any loopholes.