Sludge
01-01-2003, 01:58 PM
Just to complete the addition of the shallow water combo: enemies can't walk on it. This also saves the trouble of adding rippling water around enemies.
Implementing this feature shouldn't be a big problem, because the code for this is already present in the pit combo's (enemies can't walk on that either).
BTW, the 'enemies don't walk on water' also happens in LttP, this can be best seen in the castle sewers when the mice don't run on the water.
Implementing this feature shouldn't be a big problem, because the code for this is already present in the pit combo's (enemies can't walk on that either).
BTW, the 'enemies don't walk on water' also happens in LttP, this can be best seen in the castle sewers when the mice don't run on the water.