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idontknow
12-29-2002, 09:29 PM
here's a list of all the features in the new beta 121 that i've noticed...if i missed something...you can add to it:
1. audo layers-(buggy still)
2. bush combo*
3. shallow water combo*
4. flower combo
5. tall grass combo
6. different flags on each layer *
7. "Screen Flags" menu now called "Screen Data"
8. up to 252 midis*
9. Link sprite editor
10. Din's Fire--which DOES work!!!**
11. farores Wind-dont think it works
12. nayru's love-dont think this works eather
13. COMBO ANIMATION!!!***
14. "no jump zone" combo-doesnt work yet (for new item not yet created)
15. T. Music
16. Timed warps*
17. "2nd Revision" Subscreen type**
18. new initial data adittions
19. WAVE warp transition--REALLY COOL!!!***
20. renamed items in item select list and alphabetized
21. lock blocks***
22. functional boss keys and boss doors***
23. freeform dungeon ability (quest rule)***
24. slashing ability*
25. Room type-learn slash
26. Small & Large bow, the large makes you shoot arrows at a rapid rate much faster than that of the small*
27. z3 style boomerangs (dont receive any items it collects until it returns to you.*
28. No Melee Wpn grabbing quest rule: no collecting items with wand, sword, or hookshot
29. Deleted "Test" feature that caused bugs
30. item pond: me thinks it works
31. hammer smack sprite*
32. MORE....

*Good **Great ***Awesome

I LOVE HELPING PEOPLE!!!

Praethus
12-30-2002, 12:42 AM
All the "No Jump Combo" does is stops jumping enemies from landing there. And I don't think the item pond works. And the hookshot still grabs items.

idontknow
12-30-2002, 10:26 AM
thaks Praethus2! whats an example of a jumping enemy-tektites?...any more enemies, if that at all?

Petoe
12-30-2002, 12:28 PM
Are those new features explained somewhere? The zquest.txt isn't updated and I have no clue what to do with some of the new things eg "load T. music", subscreentype:Revision 2 and "Timed warp tics". :confuse2:

idontknow
12-30-2002, 01:50 PM
T. Music-not sure
Time Tics-Amount of time it takes for timed warps-if 0, there are no timed warps; as explained by another, every 60 ticks=1 second.
Subscreen revision 2 is a third type of subscreen that enlargens the original box to fit new items such as the spells (nayru's love, farore's wind, and din's fire-for right now only din's fire works i think)

Petoe
12-30-2002, 02:01 PM
About the time tics, what warp they are using (tile or side) and what type of warp (entrance/exit, insta, zap...). And I want to know when it warps, does it act like stairs or pit. If it acts like pit, then I could make very coool custom bosses (you know, after some time the boss changes his attack without using the stupid "enemies -> secret" flag). :drool:

Praethus
12-30-2002, 02:07 PM
I think Pol's Voice and Vires are condsidered Jumping too.

Dark Nation
12-30-2002, 03:28 PM
I believe it acts like a pit warp and uses the side warp.

idontknow
12-30-2002, 03:33 PM
nice...thanks