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Praethus
12-29-2002, 06:02 PM
Quick question: How many tics are in a second?

VEL
12-30-2002, 01:15 AM
Each tic is 1/60 of a second.
http://armageddongames.net/showthread.php?s=&postid=651240#post651240

ShadowTiger
12-30-2002, 11:01 AM
And according to Ganonator's sig,
Why we all love JigglySaint >> "I counted, and every 120 tics is one second, I
believe that 540 or somthing would be 5 seconds."

blckscab
12-30-2002, 11:30 AM
Why it couldnt of just been 1 tick a second is beyond me:eyebrow:

Praethus
12-30-2002, 02:03 PM
So timed warps don't work for tile warps?

EDIT: Nevermind, I just realized this is easily done with combo cycling...

plith
12-30-2002, 02:09 PM
Originally posted by blckscab
Why it couldnt of just been 1 tick a second is beyond me:eyebrow:

Some people would rather have warps occur in less than one second.

Ganonator
12-30-2002, 02:12 PM
Possibly so in the future if there ever is a countdown on the screen, it will read out 1/120ths of a second??

idontknow
12-30-2002, 03:05 PM
wait..i'm confused now, are there 60 ticks to a second, or 120 ticks to a second?...also, what kind of warp does time warping use-side or tile? and insta-warping, pit warping, or entrance/exiting?

EDIT: and whats T. Music in the dmap editor?

VEL
12-30-2002, 03:12 PM
Originally posted by idontknow
wait..i'm confused now, are there 60 ticks to a second, or 120 ticks to a second?...also, what kind of warp does time warping use-side or tile? and insta-warping, pit warping, or entrance/exiting?

EDIT: and whats T. Music in the dmap editor?

Dark Nation said they are 1/60 of a second in this topic (http://armageddongames.net/showthread.php?s=&postid=651240#post651240), and he is the one who programmed it, so I think it's 1/60 (unless he changed it).

Dark Nation
12-30-2002, 03:25 PM
Well, roughly 60. More specifically, it is the same speed as animations. It is actually the same as your fps.