Dart Zaidyer
12-25-2002, 05:25 PM
I had this brilliant idea: Make dungeon doors look like they're opening/closing instead of just appearing closed or open from out of nowhere.
However, implementation has been a bit... weird. You see, I've assigned an animation time to my shutters so you can see them closing. (but zero animation frames.) Unfortunately you can catch the shutter at any point in it's animation, meaning sometimes it'll hesitate to open or close, or in some cases, appear open or closed instantly.
By the way, this is with the Freeform Dungeons quest rule checked. I haven't tried it otherwise, but I don't want to use old-style dungeons.
Advice?
However, implementation has been a bit... weird. You see, I've assigned an animation time to my shutters so you can see them closing. (but zero animation frames.) Unfortunately you can catch the shutter at any point in it's animation, meaning sometimes it'll hesitate to open or close, or in some cases, appear open or closed instantly.
By the way, this is with the Freeform Dungeons quest rule checked. I haven't tried it otherwise, but I don't want to use old-style dungeons.
Advice?