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View Full Version : layers be affected by triggers?



DarkFlameWolf
12-24-2002, 06:07 PM
So can we have 6 different sets of flags to alter each of the 6 layers on each screen? Because, what if I want a tree to disappear, but before it does, also enable the player to walk behind it. I don't want, after the trigger on the screen is activated, to have the layer of the top of the tree still there when its gone. Makes for quite the awkward situation. So can you have screen activation flags work for all the layers and not just the base layer (0)?

Nick
12-24-2002, 06:13 PM
That's already possible in 181 and a few other betas before that.

Basically, as an example, if you were to... burn a burn flag on layer 0, secret flags on all the layers on the screen would trigger.

Jigglysaint
12-24-2002, 06:16 PM
This is a bug in 180, it normally works this way but it has been broken.

Nick
12-24-2002, 06:18 PM
Odd... I never noticed (since my secret flags on layer 1 in one of my dungeons were working properly the other day in 180). :odd:

Jigglysaint
12-24-2002, 06:31 PM
hm, perhaps the change from 179 to 180 disabled somthing in my quest, I'm going to check that out now.

DarkFlameWolf
12-25-2002, 10:37 PM
okay, I need to know if this is fully functional, my next quest after Hidden Duality will rely heavily on this feature if its implemented or already is, but needs bugproofing.