texasdex
12-07-2002, 03:45 AM
Just a small bug this time. It appears that the animation of the hammer's impact on the ground always appreas one tile too high on the screen. I have about seventy screenshots from the Ctrl+F1 video I made, but I'm not about to post them all here.
Note: This may just be a problem with Warlock's tileset, but I don't think so, because it was a whole square too high.
I'll post the screen shots if you want, but you probably can re-create this problem yourself.
Note: This may just be a problem with Warlock's tileset, but I don't think so, because it was a whole square too high.
I'll post the screen shots if you want, but you probably can re-create this problem yourself.