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Jigglysaint
11-27-2002, 03:57 PM
Muhahahaha! Looks I can finally take off the roc's feather from my personal list of thing I want added!

Yup, I just made link jump using some creativity. So far, it works perfectly, and soon I will make it so that you have to get an item to make it work. I'm not going to say anything about how I did it yet. I'm going to add some more items. My new quest will have dash boots, roc's feather(or some device to make you jump), maybe some wings, and other items that can't be done(how about wall climbing?). My only roadblock is that I'm not a good spritist, so graphics might not be exactly as I want them to be. Still, this will be soo cool!.

plith
11-27-2002, 04:20 PM
Wall climbing is easy. Just use flippers.

ShadowTiger
11-27-2002, 04:32 PM
Rip some Z4 Tiles. They're pretty good.

Hmm.. :reading: I think I know how you did this.

And now for some background: Remember Dude's Quest 2? There was a scene where he did a kickflip type thing on a ramp. And He did it using layers, pit tiles, and conveyors, and one nice animation. And I'm willing to be that that's how you made Link jump.

So here's my opinion on how you did this:
The -REAL- Link was right under the Link that appears to be jumping, and was being "escorted" by one or two conveyor tiles to either side of the layer. So when Link enters the pit warp (Represented by the space that Link jumps from) it warps you to a nearly identical sceen, which is pushing Link to the other pit warp merely a few tiles away, then it warps Link to a screen identical to the First, only Link is on the other side, and probably can't go back up since it is probably a cliff.

Am I right? Or was this only an exercise in creativity for myself. :drool:

VEL
11-27-2002, 04:45 PM
I've thought of a way to make link jump off ledges, but it can only be done once per screen, and it can only be done this way in the private betas.

Here is how I thought that it could be done (quoted from a different post of mine).

I think it should be possible to make link jump off ledges using timed warps, and combo cycling. I also think it would only take 2 screens to do. The first screen would have a warp, that when stepped on would warp you to a screen that uses a combo cycling link that looks like he is jumping, while the real link is hidden behind a layer, the screen would also have a timed warp that would warp you back to the first screen when the jumping aniamtion is done. The first screen would have the blue, or green square in the place where he is suppossed to land.

EDIT: I also heard someone once say they added jumping using the hammer, I don't know how good it worked though.

ShadowTiger
11-27-2002, 05:04 PM
That sounds very good, VEL. It's kinda similar to my idea. Except It's possible now, even if you don't have timed warps. You just need layers, conveyors, pits, and etc.

But VEL, there's one thing I don't seem to understand. How will you make Link appear on either side of the... thing.. using the blue and green squares? Will (Does?) the timed warp have that capability? Is it a Screen flag menu option? Is there a pulldown? Or am I just asking too many questions that will all be revealed in the next beta, whenever that is.

Jigglysaint
11-27-2002, 05:21 PM
Actually, I animated the whole thing just by making a warp in a side scrolling area that leads to the animation. I used time warps with the time tic of 1, combined with the invisible link tile(much better than layers to him him). Then I created jumping tiles out of the existing link tiles and make the animation just screens. I used 14 screens to do the jumping, and it spanned 2 screens. No conveyer tiles, not even pit warps. So far it works one way. Now I have to make the tiles for the other way and it will work fine. I also have an idea with the dash and such.

ShadowTiger
11-27-2002, 05:45 PM
:clap: Good job Jigglysaint. Creativity is in your blood. :thumbsup:

AHA! So there are timed warps after all! (Unless by Tic, you meant small insect. :sweat: )

Jigglysaint
11-27-2002, 05:56 PM
or uncontrolable movement....

I'm at a bit of a roadblock. If I were to make dash boots, I'd need a dash animation compatible with purezc tileset. As for other items, or events even, I'm still thinking.

ShadowTiger
11-27-2002, 06:26 PM
I'm not sure that events would work with each little function of the Dash Boots. Though, you could use it with the first scene of the dash. If you approached the cliff with no secret sounds on, then you would automatically enter the dash sequence. Then you could rematerialize on the other side of the cliff (On a layer that looks like the cliff.) and right onto a trigger that erases the pit warps and opens the cliff wall.

VEL
11-27-2002, 06:32 PM
Originally posted by Britannianhero4
That sounds very good, VEL. It's kinda similar to my idea. Except It's possible now, even if you don't have timed warps. You just need layers, conveyors, pits, and etc.

But VEL, there's one thing I don't seem to understand. How will you make Link appear on either side of the... thing.. using the blue and green squares? Will (Does?) the timed warp have that capability? Is it a Screen flag menu option? Is there a pulldown? Or am I just asking too many questions that will all be revealed in the next beta, whenever that is.

I haven't actually tried doing this, but I think it will work. Link starts out on one screen then warps to the "jumping" screen and when he warps back to the first one he would end up on the blue or green square, just like he does whenever you use non-pit warps.

ShadowTiger
11-27-2002, 06:37 PM
Very Well explained, VEL. Thumbsup: But are you planning on using the Blue/Green squares (I mean, both of them.) in the same screen for an impressive effect? You'de be surprised what you can do with this effect. (An example is found in my ice cave dungeon if you've played The Prophecy. There is a room with several pit and stair warps and side warps. There's so much happening in there.) So that's why I'm asking.

VEL
11-27-2002, 06:40 PM
Originally posted by Britannianhero4
Very Well explained, VEL. Thumbsup: But are you planning on using the Blue/Green squares (I mean, both of them.) in the same screen for an impressive effect? You'de be surprised what you can do with this effect. (An example is found in my ice cave dungeon if you've played The Prophecy. There is a room with several pit and stair warps and side warps. There's so much happening in there.) So that's why I'm asking.
I only plan on using one of them, but I keep getting them mixed up and forgetting which is which.

ShadowTiger
11-27-2002, 06:45 PM
:odd: That scares me. (Just kidding. :laughing: ) The Green square is the appearance tile for Link's Entrance/Exit warp. (Like going to and from a FORMAL dungeon entrance or exit. The Blue one is for common cave-type exits, like i-warps and openscreen, etc. So basically the green is only used in those incredibly formal occasions, like entering the true L1 or L2, or L9, or appearing on the Overworld from a title screen. I hope that helps. You help everyone else so well, so it's only fair. :kawaii:

Zaggarum
11-28-2002, 02:34 AM
Originally posted by Jigglysaint
Actually, I animated the whole thing just by making a warp in a side scrolling area that leads to the animation. I used time warps with the time tic of 1, combined with the invisible link tile(much better than layers to him him). Then I created jumping tiles out of the existing link tiles and make the animation just screens. I used 14 screens to do the jumping, and it spanned 2 screens. No conveyer tiles, not even pit warps. So far it works one way. Now I have to make the tiles for the other way and it will work fine. I also have an idea with the dash and such.


Looks to me Jiggly couldn't hold it in very long. :laughing: Very creative Jig. I might use it someday. More likely, I will wait till you can actully jump, if possible.