Crashman X
10-25-2002, 04:01 AM
(This isn't a ZQuest problem, rather a ZC Engine problem that it can't fix. I just thought this would be the most appropriate forum)
I (and probably everone else) have found that walking along the edges of warp tile combos render them inactive. Even I can't count the number of times I have crossed a chasm which would usually send you somewhere else just by following the gridlines! :mischief:
But wouldn't be a real pain if you made a custom boss the transitions wouldn't always activate just because you weren't COMPLETELY on a tile? :meanie: It would be even worse if it was a moving one! :mad:
Surely there must be a way to fix this. I mean, the Stepladder knows how to activate when only half on a tile - why doesn't anything else? :confuse2:
I (and probably everone else) have found that walking along the edges of warp tile combos render them inactive. Even I can't count the number of times I have crossed a chasm which would usually send you somewhere else just by following the gridlines! :mischief:
But wouldn't be a real pain if you made a custom boss the transitions wouldn't always activate just because you weren't COMPLETELY on a tile? :meanie: It would be even worse if it was a moving one! :mad:
Surely there must be a way to fix this. I mean, the Stepladder knows how to activate when only half on a tile - why doesn't anything else? :confuse2: