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View Full Version : Anyway to start with a full magic meter?



Aegis Runestone
10-08-2002, 04:36 PM
NOT a double magic meter mind, a normal one. Like you start our with the magic you set up on the Init Data screen.

Cloral
10-08-2002, 05:30 PM
:confused:

It always starts me with full magic...

Aegis Runestone
10-08-2002, 05:37 PM
It doesn't when I try to add it to WR

plith
10-08-2002, 06:03 PM
Show a screenshot of the Init. Data screen as you have it currently.

Jigglysaint
10-08-2002, 08:26 PM
I think all magic containers start empty if they are put in the game via ini data. You could just make link start on a large magic jar.

ShadowTiger
10-08-2002, 10:16 PM
The Genius of this man here is astounding to us all! :grad: ! :grad: ! :grad: !

I actually begin the game with 2 magic containers, but only 1 of them is filled. I wonder what I did....

plith
10-08-2002, 10:22 PM
Yeah, I know it's possible to set both the max magic and current magic. Remember to fill in each accordingly.

Demimore
10-09-2002, 07:24 AM
Yoy can select start with magic meter in the init. date screen! I have done that to several quests!

ShadowTiger
10-09-2002, 08:22 AM
Works like a charm. If only there was an item like the clock that let us have infinite magic for a screen. Maybe we could use that to get over large amounts of spikes in that room. It would be a one time thing, because items don't regenerate.

Aegis Runestone
10-09-2002, 05:50 PM
Wait wait....I figured it out...first you have to ENABLE magic on the rules page THEN change the numbers on the Init Data :p

Demimore
10-10-2002, 06:25 AM
yeah, that's pretty much it....

Jigglysaint
10-10-2002, 01:05 PM
Originally posted by Britannianhero4
Works like a charm. If only there was an item like the clock that let us have infinite magic for a screen. Maybe we could use that to get over large amounts of spikes in that room. It would be a one time thing, because items don't regenerate.

Spikewise, it IS the clock as it can allow you to walk on spikes, even without the boots.

ShadowTiger
10-10-2002, 03:06 PM
And the item still wouldn't regenerate. Sounds good to me!!

but what about a screen flag that lets the item regenerate!?!?
It would help with minigames (As prizes, or things that "end" the minigame session.) and rooms with dodongos that keep respawning, unlike in BSZelda. (Though the bomb trick is always an option. :naughty:

I wish we had a smily that was a cross between :naughty: and :evil: and would resemble a down faced smirk by Roy from SSBM. That... would be really cool.

Demimore
10-17-2002, 04:16 AM
Hmmm.... Yes.

ShadowTiger
10-17-2002, 08:01 AM
That's it? :odd: Yes? Well.. that is true... But I found it. It's :sly: . (sly) Enjoy!

Demimore
10-22-2002, 02:24 AM
Hmmmm..... :sly: ,eh?