inori
09-20-2002, 07:15 PM
This topic is a little bit of programming, a little bit of gaming discussion, and a little bit of art. So of course it ends up in GD. :kawaii:
My mood has swung back towards working on my space shooter game. (For those who haven't seen it, you can download a demo at http://www.cs.berkeley.edu/~inori/download.html. Keep in mind that the download page hasn't been updated in a while, mostly because the game has been on the back burner.) Anyway, there's one boss enemy I really want to do in this game (in fact, it's already mostly coded), but I have very little artistic talent to draw it. So I was hoping that I might be able to receive an artwork contribution.
If you're interested, keep two things in mind:
- I already have a fairly clear picture in my mind as to how I want to use this graphic, and I already have code written for it. So if your contribution doesn't conform reasonably closely to my specifications, I won't be able to use it. (I don't want to stifle anyone's creativity, but I'm bound by constraints imposed by the mass of code I've already written, both for this particular boss and for the game in general.)
- Sadly, I can't offer any compensation of monetary value in exchange for the use of your graphics. Of course, I can and will give you full credit if I use your submission, unless for some reason you desire anonymity. In fact, all persons who make a bona fide effort to contribute will receive credit, whether I use their graphic or not.
With that said, here's what I'm looking for:
- The general concept of the boss is a dragon/snake combo thing, somewhat like Draygon in Super Metroid. It is constructed of two or three separate graphics: a head segment, four to six (presumably identical) body segments, and an optional tail segment. As with Draygon, only the head segment is vulnerable to damage.
- The boss will have the ability to travel in a full 360-degree range of motion. Also, it will not be constrained to travel in straight lines.
- Because of the boss's 360-degree motion range, I will need at least twelve to sixteen different rotations of the head graphic, the tail graphic if provided, and the body segments if they are not round. I have Photoshop and can produce these rotations if necessary, so you don't have to do it yourself... but if you want to, feel free (the graphics will be much cleaner if you do :kawaii: ).
- Also, because of its ability to turn, twist, and bend, the body segments need to be able to fit together even if not assembled in a straight line. The easiest way to accomodate this, in my opinion, is to make the body segments round, but you're welcome to be creative in this area.
- The creature will spit fire (I already have a fire graphic, but you're welcome to make a better one if you like). Therefore, I need a graphic of its mouth open. Animation of its mouth opening and closing is optional, but will be used if provided.
- The graphics engine for my game allows and encourages sprite animation, where the sprite cycles through multiple frames. You're welcome to take advantage of this fact and draw multiple frames for any or all of the requested graphics. This is not a requirement, though. BTW, the graphics engine runs at 40 FPS, so don't worry about my program not keeping up with any nifty animation you come up with. ;) If you do draw multiple frames for any particular graphic, just put them together in one file... I'll worry about arranging things so the graphics engine can use them.
- The size of the sprites is very tightly constrained by the environment of my game. The game runs at 640x480. The ideal size I envision for each graphic is about 35 or so pixels square, give or take 5, and I lean toward the small end of that range. (The head can be a bit larger than the body segments if you desire.) Anything very far outside that range will be out of proportion with other sprites in the game. Also, my game uses rectangles to detect collisions. Since I can't rotate the rectangle as the boss twists in different directions, each graphic should have approximately equal width and height. I can fudge this a bit, but a very long, thin head is not ideal.
- Bitmap (BMP) format is strongly preferred, as it's what my game uses. Go to town with colors if you like; the game runs in 24-bit color. GIF is acceptable (I'll convert your graphic to BMP if it comes as a GIF), but JPEG isn't usable, due to the fact that the compression of JPEG loses data.
- The graphics should be on a solid-color background (the specific color doesn't matter, as long as it's a color not used elsewhere in the image). The background is used as a color key for transparency (clipping) effects, and therefore must be one solid color. Please try to avoid anti-aliasing around the edges of the graphic, as it can make things look really bad when graphcs overlap (because clipping doesn't work properly).
If you're interested, you can send me your graphics by either of the following paths:
- Post it here
- E-mail me (the address is on the download page above)
When you submit, please provide the following information:
- Under what name you would like to be acknowledged in my game's credits (or if you would prefer to be anonymous). If you ask to be acknowledged under an obscene or offensive name (as judged by me alone), I will delete/ignore your submission, no matter how good it is, as I will not put such a name in my game.
- If submitting by e-mail, please tell me if I can post your work in this thread. If you say yes, I'll upload it to my web space and post it here.
Notes: I will be the final judge of whether a particular graphic gets used in the game, and I reserve the right to make any modifications I deem necessary to any received submission to render it usable. If I receive more than one submission I like, I may post a poll to decide between them, though I will not ultimately be bound by the results of any such poll. Please submit only your own original work... I'm not out to plagarize anyone here.
Well, I think that covers everything... thanks in advance for any submissions I may receive! If you have questions, please feel free to ask by post or PM.
My mood has swung back towards working on my space shooter game. (For those who haven't seen it, you can download a demo at http://www.cs.berkeley.edu/~inori/download.html. Keep in mind that the download page hasn't been updated in a while, mostly because the game has been on the back burner.) Anyway, there's one boss enemy I really want to do in this game (in fact, it's already mostly coded), but I have very little artistic talent to draw it. So I was hoping that I might be able to receive an artwork contribution.
If you're interested, keep two things in mind:
- I already have a fairly clear picture in my mind as to how I want to use this graphic, and I already have code written for it. So if your contribution doesn't conform reasonably closely to my specifications, I won't be able to use it. (I don't want to stifle anyone's creativity, but I'm bound by constraints imposed by the mass of code I've already written, both for this particular boss and for the game in general.)
- Sadly, I can't offer any compensation of monetary value in exchange for the use of your graphics. Of course, I can and will give you full credit if I use your submission, unless for some reason you desire anonymity. In fact, all persons who make a bona fide effort to contribute will receive credit, whether I use their graphic or not.
With that said, here's what I'm looking for:
- The general concept of the boss is a dragon/snake combo thing, somewhat like Draygon in Super Metroid. It is constructed of two or three separate graphics: a head segment, four to six (presumably identical) body segments, and an optional tail segment. As with Draygon, only the head segment is vulnerable to damage.
- The boss will have the ability to travel in a full 360-degree range of motion. Also, it will not be constrained to travel in straight lines.
- Because of the boss's 360-degree motion range, I will need at least twelve to sixteen different rotations of the head graphic, the tail graphic if provided, and the body segments if they are not round. I have Photoshop and can produce these rotations if necessary, so you don't have to do it yourself... but if you want to, feel free (the graphics will be much cleaner if you do :kawaii: ).
- Also, because of its ability to turn, twist, and bend, the body segments need to be able to fit together even if not assembled in a straight line. The easiest way to accomodate this, in my opinion, is to make the body segments round, but you're welcome to be creative in this area.
- The creature will spit fire (I already have a fire graphic, but you're welcome to make a better one if you like). Therefore, I need a graphic of its mouth open. Animation of its mouth opening and closing is optional, but will be used if provided.
- The graphics engine for my game allows and encourages sprite animation, where the sprite cycles through multiple frames. You're welcome to take advantage of this fact and draw multiple frames for any or all of the requested graphics. This is not a requirement, though. BTW, the graphics engine runs at 40 FPS, so don't worry about my program not keeping up with any nifty animation you come up with. ;) If you do draw multiple frames for any particular graphic, just put them together in one file... I'll worry about arranging things so the graphics engine can use them.
- The size of the sprites is very tightly constrained by the environment of my game. The game runs at 640x480. The ideal size I envision for each graphic is about 35 or so pixels square, give or take 5, and I lean toward the small end of that range. (The head can be a bit larger than the body segments if you desire.) Anything very far outside that range will be out of proportion with other sprites in the game. Also, my game uses rectangles to detect collisions. Since I can't rotate the rectangle as the boss twists in different directions, each graphic should have approximately equal width and height. I can fudge this a bit, but a very long, thin head is not ideal.
- Bitmap (BMP) format is strongly preferred, as it's what my game uses. Go to town with colors if you like; the game runs in 24-bit color. GIF is acceptable (I'll convert your graphic to BMP if it comes as a GIF), but JPEG isn't usable, due to the fact that the compression of JPEG loses data.
- The graphics should be on a solid-color background (the specific color doesn't matter, as long as it's a color not used elsewhere in the image). The background is used as a color key for transparency (clipping) effects, and therefore must be one solid color. Please try to avoid anti-aliasing around the edges of the graphic, as it can make things look really bad when graphcs overlap (because clipping doesn't work properly).
If you're interested, you can send me your graphics by either of the following paths:
- Post it here
- E-mail me (the address is on the download page above)
When you submit, please provide the following information:
- Under what name you would like to be acknowledged in my game's credits (or if you would prefer to be anonymous). If you ask to be acknowledged under an obscene or offensive name (as judged by me alone), I will delete/ignore your submission, no matter how good it is, as I will not put such a name in my game.
- If submitting by e-mail, please tell me if I can post your work in this thread. If you say yes, I'll upload it to my web space and post it here.
Notes: I will be the final judge of whether a particular graphic gets used in the game, and I reserve the right to make any modifications I deem necessary to any received submission to render it usable. If I receive more than one submission I like, I may post a poll to decide between them, though I will not ultimately be bound by the results of any such poll. Please submit only your own original work... I'm not out to plagarize anyone here.
Well, I think that covers everything... thanks in advance for any submissions I may receive! If you have questions, please feel free to ask by post or PM.