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SetzerFly86
09-03-2002, 02:01 PM
Kinda confused with the whole "grabbing" concept...yea dont laugh

can someone tell me how to take the custom made tiles and put them on the screen?

thanx

Samson007
09-03-2002, 10:22 PM
Ive asked this question a thousand times but i never get a helpfull awnser. I was just going to post another thread about this. But since this is already here i might as well upgrade the request to a step by step process from the zip file to the QD.

Jigglysaint
09-03-2002, 11:14 PM
Okay, "grabbing" is just loading a picture, or tileset in the tile editor, selecting what tile you want, and putting it in the tileset.

Tilesets are .til extentions, and have tiles from other ZC games, without the palettes. A .zgp is a Zelda Graphics Pack, containing all you need to start a quest with a combo page allready made. All of that are imported via the file menu.

For tiles that are loose, or ripped from games, you go to the tile editor, chose grab, load the file you want, then select the tile. If you press "s", you can increase and decrease how many pixels you can move when you move the cursor. This is good when the tiles are off.

To get them to look right, you need to rip the palette by going to the palette, finding the palette you want to edit, then grabbing each line of colours. the tiles should then look right.

Cloral
09-03-2002, 11:14 PM
Don't feel stupid. It isn't the most straightforward thing to do. Here's what you need to do:

First, make sure that the image you want to grab from is a bitmap or gif, and has a color depth of no greater than 256 (16 is preferable if you can get it). If you're not sure how to check the above, just skip it. If it isn't a valid color depth, zquest will just give you an error message.
Anyway, go into zquest and load up your quest. Go to quest->graphics->tiles to open the tile editor. Select an open tile to grab to, and then press the grab button on the lower right (or you can hit g to do the same thing). In the dialog that opens, select file, and then find the image file you want to grab from. It should appear now in the dialog, however the colors most likely won't be right. If you want to see the image in its original colors, you can hit the pal button. Either way, find the tile of the image you want and hit ok or press enter. Now the tile image will be grabbed. Now to use it in the game, you have to make a combo that uses it, or place it so that an enemy uses it. You can always copy/paste the tile once you've grabbed it in.

A few other notes:
You can grab more than one tile at a time by making a larger selection. Use shift clicks to define the area you want.
There is a way to also grab the palette the tiles use, but you need a free cset somewhere to use this. Select the grabbed tile and click edit (or press e). Now there will be a new edit button in the lower left. Press it. Now you have to find and select the empty cset you want to grab to, and then click the grab button. Then it will grab the tile's palette for you, overwriting whatever used to be in that cset (which is why you want to find an empty one first).

The hardest part about all this is getting the grabbed tiles to fit in with your palettes. Often you have to edit the tile with the red wand and recolor it so that it works. If you've defined your palettes well though, this shouldn't present much of a problem.

SetzerFly86
09-04-2002, 03:05 PM
wow i get it now thanks a lot